public void Run() { int n = int.Parse(Console.ReadLine()); List <BaseHero> raidGroup = new List <BaseHero>(n); while (raidGroup.Count < n) { string name = Console.ReadLine(); string type = Console.ReadLine(); Type heroType = Type.GetType($"Raiding.Models.{type}"); if (heroType == null) { Console.WriteLine("Invalid hero!"); continue; } BaseHero hero = (BaseHero)Activator.CreateInstance(heroType, name); raidGroup.Add(hero); } foreach (BaseHero hero in raidGroup) { Console.WriteLine(hero.CastAbility()); } int bossPower = int.Parse(Console.ReadLine()); int totalPower = raidGroup.Sum(x => x.Power); Console.WriteLine(totalPower >= bossPower ? "Victory!" : "Defeat..."); }
public void Run() { int n = int.Parse(Console.ReadLine()); while (n > 0) { string heroName = Console.ReadLine(); string heroType = Console.ReadLine(); try { BaseHero hero = heroFactory.CreateHero(heroName, heroType); heroes.Add(hero); n--; } catch (ArgumentException ae) { Console.WriteLine(ae.Message); } } int bossPower = int.Parse(Console.ReadLine()); foreach (var hero in heroes) { Console.WriteLine(hero.CastAbility()); } if (heroes.Sum(x => x.Power) >= bossPower) { Console.WriteLine("Victory!"); } else { Console.WriteLine("Defeat..."); } }
public void Run() { int numberOfInput = int.Parse(Console.ReadLine()); while (true) { if (this.baseHeroes.Count == numberOfInput) { break; } string heroName = Console.ReadLine(); string heroType = Console.ReadLine(); string baseNamespace = "Raiding.Models"; Type type = Type.GetType($"{baseNamespace}.{heroType}"); if (type == null) { Console.WriteLine("Invalid hero!"); continue; } BaseHero hero = (BaseHero)Activator.CreateInstance(type, heroName); this.baseHeroes.Add(hero); } int bossPower = int.Parse(Console.ReadLine()); if (this.baseHeroes.Any()) { foreach (var hero in this.baseHeroes) { bossPower -= hero.Power; Console.WriteLine(hero.CastAbility()); } } string finalMessage = bossPower > 0 ? "Defeat..." : "Victory!"; Console.WriteLine(finalMessage); }
public void Run() { List <BaseHero> heroes = new List <BaseHero>(); int numberOfHeroes = int.Parse(Console.ReadLine()); while (heroes.Count != numberOfHeroes) { string name = Console.ReadLine(); string type = Console.ReadLine(); try { BaseHero hero = this.heroFactory.ProduceHero(name, type); heroes.Add(hero); } catch (Exception ex) { Console.WriteLine(ex.Message); } } int bossPower = int.Parse(Console.ReadLine()); int herosPowerSum = 0; if (heroes.Any()) { foreach (var hero in heroes) { Console.WriteLine(hero.CastAbility()); herosPowerSum += hero.Power; } if (herosPowerSum >= bossPower) { Console.WriteLine("Victory!"); } else { Console.WriteLine("Defeat..."); } } }
public void Run() { List <BaseHero> raidGroup = new List <BaseHero>(); int n = int.Parse(Console.ReadLine()); int createdHeroes = 0; while (createdHeroes != n) { string name = Console.ReadLine(); string typeHero = Console.ReadLine(); BaseHero hero = null; try { this.heroFactory = new HeroFactoryProduce(); hero = this.heroFactory.ProduceHero(typeHero, name); createdHeroes++; raidGroup.Add(hero); } catch (InvalidHeroException e) { Console.WriteLine(e.Message); } } int bossPower = int.Parse(Console.ReadLine()); var totalraidGroupPower = raidGroup.Sum(x => x.Power); foreach (var hero in raidGroup) { Console.WriteLine(hero.CastAbility()); } if (totalraidGroupPower >= bossPower) { Console.WriteLine("Victory!"); } else { Console.WriteLine("Defeat..."); } }
public void Run() { int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { string name = Console.ReadLine(); string type = Console.ReadLine(); BaseHero hero = null; try { hero = this.heroFactory.CreateHero(name, type); this.heroes.Add(hero); } catch (InvalidOperationException ioe) { Console.WriteLine(ioe.Message); i--; } } int bossPower = int.Parse(Console.ReadLine()); int totalPower = 0; foreach (var hero in heroes) { Console.WriteLine(hero.CastAbility()); totalPower += hero.Power; } if (totalPower >= bossPower) { Console.WriteLine("Victory!"); } else { Console.WriteLine("Defeat..."); } }
public void Run() { int n = int.Parse(Console.ReadLine()); int counter = 0; while (counter != n) { string name = Console.ReadLine(); string typeHero = Console.ReadLine(); try { BaseHero hero = FactoryHeroes.CreateHero(typeHero, name); heroes.Add(hero); counter++; } catch (Exception ae) { Console.WriteLine(ae.Message); } } double bossPower = double.Parse(Console.ReadLine()); foreach (var hero in heroes) { Console.WriteLine(hero.CastAbility()); } int sum = heroes.Sum(h => h.Power); if (sum >= bossPower) { Console.WriteLine("Victory!"); } else { Console.WriteLine("Defeat..."); } }
public void Run() { int n = int.Parse(Console.ReadLine()); List <BaseHero> listOfHeroes = new List <BaseHero>(); int totalSum = 0; for (int i = 0; i < n; i++) { string name = Console.ReadLine(); string typeOfHero = Console.ReadLine(); try { BaseHero hero = CreateHero(name, typeOfHero); listOfHeroes.Add(hero); totalSum += hero.Power; } catch (Exception ex) { Console.WriteLine(ex.Message); i--; } } int powerOfBoss = int.Parse(Console.ReadLine()); foreach (var hero in listOfHeroes) { Console.WriteLine(hero.CastAbility()); } if (powerOfBoss <= totalSum) { Console.WriteLine("Victory!"); } else { Console.WriteLine("Defeat..."); } //Console.WriteLine(); }
public void Run() { int n = int.Parse(Console.ReadLine()); int counter = 0; while (counter < n) { string name = Console.ReadLine(); string typeHero = Console.ReadLine(); try { BaseHero hero = HeroCreator.CreateHero(typeHero, name); raidGroup.Add(hero); counter++; } catch (Exception ae) { Console.WriteLine(ae.Message); } } double bossPower = double.Parse(Console.ReadLine()); int powerOfAlleroes = 0; foreach (var hero in raidGroup) { Console.WriteLine(hero.CastAbility()); powerOfAlleroes += hero.Power; } if (powerOfAlleroes >= bossPower) { Console.WriteLine("Victory!"); } else { Console.WriteLine("Defeat..."); } }
public void Run() { List <BaseHero> raidingGroup = new List <BaseHero>(); int countHeros = int.Parse(Console.ReadLine()); while (raidingGroup.Count < countHeros) { try { string name = Console.ReadLine(); string type = Console.ReadLine(); BaseHero hero = this.heroFactory.CreateHero(name, type); Console.WriteLine(hero.CastAbility()); raidingGroup.Add(hero); } catch (Exception ex) { Console.WriteLine(ex.Message); continue; } } int bossPower = int.Parse(Console.ReadLine()); if (raidingGroup.Sum(h => h.Power) >= bossPower) { Console.WriteLine("Victory!"); } else { Console.WriteLine("Defeat..."); } }
public void Run() { int heroesCont = int.Parse(Console.ReadLine()); while (heroesCont != heroes.Count) { string heroName = Console.ReadLine(); string heroType = Console.ReadLine(); BaseHero hero = null; try { hero = HeroFactory.CreateHero(heroName, heroType); heroes.Add(hero); } catch (IvalidWariorException ex) { Console.WriteLine(ex.Message); } } int bossPower = int.Parse(Console.ReadLine()); foreach (var hero in heroes) { Console.WriteLine(hero.CastAbility()); } int powerSum = heroes.Sum(x => x.Power); if (powerSum >= bossPower) { Console.WriteLine("Victory!"); } else { Console.WriteLine("Defeat..."); } }
public void Run() { HeroFactory heroFactory = new HeroFactory(); int n = int.Parse(Console.ReadLine()); int counter = 0; while (n != counter) { string name = Console.ReadLine(); string type = Console.ReadLine(); BaseHero hero = null; try { hero = this.heroFactory.Create(name, type); this.heroes.Add(hero); counter++; } catch (InvalidOperationException ioe) { Console.WriteLine(ioe.Message); } } int bossPower = int.Parse(Console.ReadLine()); foreach (var hero in heroes) { Console.WriteLine(hero.CastAbility()); } int heroPower = heroes.Sum(h => h.Power); WonOrNot(bossPower, heroPower); }