void OnTriggerEnter(Collider Other) { if (Other.gameObject.name == "Base") { _BaseHealthScript.DoDamage(_Damage); transform.gameObject.SetActive(false); } }
void OnTriggerEnter(Collider Other) { if (Other.gameObject.name == "Base") { _BaseHealthScript.DoDamage(_Damage); transform.gameObject.SetActive(false); } }