public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("m_ArticyGlobalVariables.m_Gold", 0); aStorage.RegisterVariable("m_ArticyGlobalVariables.m_Scenario", 0); aStorage.RegisterVariable("m_ArticyGlobalVariables.m_CharacterCounter", 0); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("GameState.awake", false); aStorage.RegisterVariable("GameState.looney_bin", false); aStorage.RegisterVariable("GameState.memory", false); aStorage.RegisterVariable("GameState.therapist_knockedOut", false); aStorage.RegisterVariable("GameState.therapist_gone", false); aStorage.RegisterVariable("GameState.door_open", false); aStorage.RegisterVariable("GameState.therapist_convinced", false); aStorage.RegisterVariable("GameState.looted", false); aStorage.RegisterVariable("GameState.listenedToVoice", false); aStorage.RegisterVariable("GameState.dialogue_beforeLobby", false); aStorage.RegisterVariable("GameState.dialogue_beforeCellar", false); aStorage.RegisterVariable("GameState.hamster_talkedTo", false); aStorage.RegisterVariable("GameState.hamster_saved", false); aStorage.RegisterVariable("GameState.overflow_open", false); aStorage.RegisterVariable("GameState.book_read", false); aStorage.RegisterVariable("GameState.locker_open", false); aStorage.RegisterVariable("GameState.lock_number", 0); aStorage.RegisterVariable("GameState.lock_correctNumbers", 0); aStorage.RegisterVariable("GameState.exit_open", false); aStorage.RegisterVariable("GameState.therapist_down", false); aStorage.RegisterVariable("GameState.therapist_knockedOut2", false); aStorage.RegisterVariable("GameState.guard_met", false); aStorage.RegisterVariable("GameState.guard_knockedOut", false); aStorage.RegisterVariable("GameState.guard_drugged", false); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("GlobalVariables.EmiliaKids", false); aStorage.RegisterVariable("GlobalVariables.EmiliaPartner", false); aStorage.RegisterVariable("GlobalVariables.EmiliaHometown", false); aStorage.RegisterVariable("GlobalVariables.EmiliaLeaving", false); aStorage.RegisterVariable("GlobalVariables.EmiliaPlatform1", false); aStorage.RegisterVariable("GlobalVariables.screenshake", false); aStorage.RegisterVariable("GlobalVariables.AngerFrustration", 1); aStorage.RegisterVariable("GlobalVariables.AngerHurt", 1); aStorage.RegisterVariable("GlobalVariables.AngerPassive", 1); aStorage.RegisterVariable("GlobalVariables.AngerFurious", 1); aStorage.RegisterVariable("GlobalVariables.RaphaelYouCanSeeThat", false); aStorage.RegisterVariable("GlobalVariables.RaphaelArentYouScared", false); aStorage.RegisterVariable("GlobalVariables.RaphaelWhyAreYouHere", false); aStorage.RegisterVariable("GlobalVariables.Platform1", false); aStorage.RegisterVariable("GlobalVariables.Platform2", false); aStorage.RegisterVariable("GlobalVariables.Platform3", false); aStorage.RegisterVariable("GlobalVariables.Excitement", 1); aStorage.RegisterVariable("GlobalVariables.Optimism", 1); aStorage.RegisterVariable("GlobalVariables.Peacefulness", 1); aStorage.RegisterVariable("GlobalVariables.Thankfulness", 1); aStorage.RegisterVariable("GlobalVariables.Platform4", false); aStorage.RegisterVariable("GlobalVariables.Platform5", false); aStorage.RegisterVariable("GlobalVariables.Platform6", false); aStorage.RegisterVariable("GlobalVariables.EvenJob", false); aStorage.RegisterVariable("GlobalVariables.EvenFamily", false); aStorage.RegisterVariable("GlobalVariables.EvenFiancee", false); aStorage.RegisterVariable("GlobalVariables.EvenLife", false); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("Game.side", 0); aStorage.RegisterVariable("Game.likes", false); aStorage.RegisterVariable("Game.intro", false); aStorage.RegisterVariable("Game.answer", false); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("Inventory.crowbar", false); aStorage.RegisterVariable("Inventory.key", false); aStorage.RegisterVariable("Inventory.opener", false); aStorage.RegisterVariable("Inventory.hamster", false); aStorage.RegisterVariable("Inventory.aluminium", false); aStorage.RegisterVariable("Inventory.bomb", false); aStorage.RegisterVariable("Inventory.plutonium", false); aStorage.RegisterVariable("Inventory.detonator", false); aStorage.RegisterVariable("Inventory.enrichedPlutonium", false); aStorage.RegisterVariable("Inventory.cable", false); aStorage.RegisterVariable("Inventory.broom", false); aStorage.RegisterVariable("Inventory.constructionKit", false); aStorage.RegisterVariable("Inventory.bananaPill", false); aStorage.RegisterVariable("Inventory.banana", false); aStorage.RegisterVariable("Inventory.sleepingPills", false); }
public static void SetVariableByGameState(this BaseGlobalVariables variables, GameState state) { variables.SetVariableByString(state.Id, state.Value); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("Technical.TextSet", 0); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("StoryEvents.Chp2_SpokeToFriend", false); aStorage.RegisterVariable("StoryEvents.Chp4_HelpedVillager", false); }
public void RegisterVariables(BaseGlobalVariables aStorage) { _VariableStorage = aStorage; aStorage.RegisterVariable("Items.HasLantern", false); }
public void SimpleCondition() { var globals = new BaseGlobalVariables() { World = new Contracts.World(), }; Random rdm = new Random(5); ConditionCompiler <BaseGlobalVariables> processor = new ConditionCompiler <BaseGlobalVariables>(globals); Site site = new Site(new SiteDefinition()); site.BaseAttributes["Health"] = 5; site.BaseAttributes["Fear"] = 23; site.BaseAttributes["Strength"] = 1; site.BaseAspects["Gender"] = "Male"; site.BaseAspects["IsInsane"] = "true"; site.BaseAspects["IsMoral"] = "false"; site.FinalizeConstruction(rdm); IDictionary <string, BaseThing> paramList = new Dictionary <string, BaseThing>() { { "Subject", site }, }; var variables = paramList.Select(x => new CompiledVariable(x.Key, x.Value.GetType())).ToList(); // int conditions new[] { new { condition = "(Subject->Health + Subject->Fear) / 2", output = 14 }, new { condition = "Subject->Health * Subject->Strength", output = 5 }, }.ToList().ForEach(a => { var condition = processor.AsSimple <int>(a.condition, variables); Assert.AreEqual(a.output, condition.Evaluate(rdm, paramList), a.condition); }); // bool conditions new[] { new { condition = "Subject->Health <= 0", output = false }, new { condition = "Subject-<bool>IsInsane", output = true }, new { condition = "Subject-<bool>IsMoral", output = false }, }.ToList().ForEach(a => { var condition = processor.AsSimple <bool>(a.condition, variables); Assert.AreEqual(a.output, condition.Evaluate(rdm, paramList), a.condition); }); // string conditions new[] { new { condition = "Subject-<>Gender", output = "Male" }, }.ToList().ForEach(a => { var condition = processor.AsSimple <string>(a.condition, variables); Assert.AreEqual(a.output, condition.Evaluate(rdm, paramList), a.condition); }); var conditions = new List <ICompiledCondition <bool> >(); Stopwatch watch = new Stopwatch(); for (int i = 0; i < 500; i++) { watch = Stopwatch.StartNew(); conditions.Add(processor.AsSimple <bool>("Subject->Health <= 0", variables)); watch.Stop(); Console.WriteLine($"Compiling took {watch.Elapsed} cached."); } }