Пример #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            // Render to the Render Target
            GraphicsDevice.SetRenderTarget(_renderTarget);

            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();

            _currentGameState.Render(spriteBatch);

            spriteBatch.End();

            // Now render the scaled content
            graphics.GraphicsDevice.SetRenderTarget(null);

            graphics.GraphicsDevice.Clear(ClearOptions.Target, Color.Black, 1.0f, 0);

            spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque);

            spriteBatch.Draw(_renderTarget, _renderScaleRectangle, Color.White);

            spriteBatch.End();

            base.Draw(gameTime);
        }
Пример #2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            _currentGameState.Render(_spriteBatch, WindowContainer);

            base.Draw(gameTime);
        }