Пример #1
0
 static int GetGesture(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         BaseFinger obj = (BaseFinger)ToLua.CheckObject(L, 1, typeof(BaseFinger));
         Gesture    o   = obj.GetGesture();
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #2
0
    static int get_touchCount(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger obj = (BaseFinger)o;
            int        ret = obj.touchCount;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index touchCount on a nil value" : e.Message));
        }
    }
Пример #3
0
    static int set_pickedUIElement(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger             obj  = (BaseFinger)o;
            UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject));
            obj.pickedUIElement = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pickedUIElement on a nil value" : e.Message));
        }
    }
Пример #4
0
    static int set_deltaTime(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger obj  = (BaseFinger)o;
            float      arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.deltaTime = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index deltaTime on a nil value" : e.Message));
        }
    }
Пример #5
0
    static int set_isOverGui(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger obj  = (BaseFinger)o;
            bool       arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.isOverGui = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isOverGui on a nil value" : e.Message));
        }
    }
Пример #6
0
    static int set_touchCount(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger obj  = (BaseFinger)o;
            int        arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.touchCount = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index touchCount on a nil value" : e.Message));
        }
    }
Пример #7
0
    static int set_deltaPosition(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger          obj  = (BaseFinger)o;
            UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
            obj.deltaPosition = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index deltaPosition on a nil value" : e.Message));
        }
    }
Пример #8
0
    static int get_pickedUIElement(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger             obj = (BaseFinger)o;
            UnityEngine.GameObject ret = obj.pickedUIElement;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index pickedUIElement on a nil value" : e.Message));
        }
    }
Пример #9
0
    static int get_isOverGui(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger obj = (BaseFinger)o;
            bool       ret = obj.isOverGui;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index isOverGui on a nil value" : e.Message));
        }
    }
Пример #10
0
    static int get_deltaTime(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger obj = (BaseFinger)o;
            float      ret = obj.deltaTime;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index deltaTime on a nil value" : e.Message));
        }
    }
Пример #11
0
    static int get_deltaPosition(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            BaseFinger          obj = (BaseFinger)o;
            UnityEngine.Vector2 ret = obj.deltaPosition;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index deltaPosition on a nil value" : e.Message));
        }
    }
Пример #12
0
    static int _CreateBaseFinger(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                BaseFinger obj = new BaseFinger();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: BaseFinger.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }