// 减少攻击力 protected override void _DoSkill(BaseFighter target) { if (target.CanDoSkill()) { target.DeductAttack(deAttack); } }
protected override void _DoSkill(BaseFighter target) { if (!target.CanDoSkill()) { return; } // 给自己加血 target.OnSkillHurt(this, damage); target.DeductAttack(damage); }