public MetalDoor2(DoorFacing facing) : base(0x6C5 + (2 * (int)facing), 0x6C6 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset(facing)) { }
public LightWoodDoor(DoorFacing facing) : base(0x6D5 + (2 * (int)facing), 0x6D6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset(facing)) { }
public DarkWoodDoor(DoorFacing facing) : base(0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset(facing)) { }
public MediumWoodDoor(DoorFacing facing) : base(0x6B5 + (2 * (int)facing), 0x6B6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset(facing)) { }
public SecretLightWoodDoor(DoorFacing facing) : base(0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { }
public IronGateShort(DoorFacing facing) : base(0x84c + (2 * (int)facing), 0x84d + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset(facing)) { }
public BarredMetalDoor(DoorFacing facing) : base(0x685 + (2 * (int)facing), 0x686 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset(facing)) { }
public StrongWoodDoor(DoorFacing facing) : base(0x6E5 + (2 * (int)facing), 0x6E6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset(facing)) { }
public SecretStoneDoor1(DoorFacing facing) : base(0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { }
public DarkWoodGate(DoorFacing facing) : base(0x866 + (2 * (int)facing), 0x867 + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset(facing)) { }
public SecretDungeonDoor(DoorFacing facing) : base(0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { }
public SecretWoodenDoor(DoorFacing facing) : base(0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { }
public SecretStoneDoor2(DoorFacing facing) : base(0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset(facing)) { }
public IronGate(DoorFacing facing) : base(0x824 + (2 * (int)facing), 0x825 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset(facing)) { }
public BarredMetalDoor2(DoorFacing facing) : base(0x1FED + (2 * (int)facing), 0x1FEE + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset(facing)) { }
public LightWoodGate(DoorFacing facing) : base(0x839 + (2 * (int)facing), 0x83A + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset(facing)) { }
public RattanDoor(DoorFacing facing) : base(0x695 + (2 * (int)facing), 0x696 + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset(facing)) { }
public YardGate(int itemID, Mobile placer, int price, BaseHouse house, Point3D location, DoorFacing facing) : base(itemID, itemID + 1, GetOpenedSound(itemID), GetClosedSound(itemID), BaseDoor.GetOffset(facing)) { Placer = placer; Price = price; Movable = false; MoveToWorld(location, placer.Map); if (house == null) { FindHouseOfPlacer(); } else { House = house; } SetName(); }
public GenericHouseDoor(DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust) : base(facing, baseItemID + (autoAdjust ? (2 * (int)facing) : 0), baseItemID + 1 + (autoAdjust ? (2 * (int)facing) : 0), openedSound, closedSound, BaseDoor.GetOffset(facing)) { }