public T SetControlScheme <T>() where T : BaseControlScheme { activeControlScheme = allControlSchemes.Find(item => item.GetType() == typeof(T)); activeControlScheme.SetActiveState(true); activeControlScheme.buttonIndex = 0; activeControlScheme.firstUpdate = true; return((T)System.Convert.ChangeType(activeControlScheme, typeof(T))); }
public override void Initialize() { GameAccesPoint.Instance.managerSystem.inputManager = this; SetCustomUserActions(); allControlSchemes.Add(new InGameControlScheme()); allControlSchemes.Add(new BaseMenuNavigationControlScheme()); foreach (BaseControlScheme scheme in allControlSchemes) { scheme.SetActiveState(false); scheme.Initialize(); } activeControlScheme = SetControlScheme <BaseMenuNavigationControlScheme>(); _isGamepad = false; isInited = true; }