void UpdateBaseStatusPoint() { Vector3[] baseValuePoint = new Vector3[anglePoint.Length]; baseValuePoint[0] = anglePoint[0]; for (int i = 1; i < baseValuePoint.Length; i++) { baseValuePoint[i] = anglePoint[i] * (status.GetPrimaryAttrubute((PrimaryAttributeName)i - 1).baseValue > 110 ? 110 : status.GetPrimaryAttrubute((PrimaryAttributeName)i - 1).baseValue) / 100; } ; for (int i = 0; i < baseValuePoint.Length - 1; i++) { UILabel label = baseMesh.transform.Find(((PrimaryAttributeName)i).ToString()).GetComponent <UILabel>(); label.transform.localPosition = baseValuePoint[i + 1] * 0.8f; label.text = status.GetPrimaryAttrubute((PrimaryAttributeName)i).baseValue.ToString(); label.color = Color.white; } baseMesh.mesh.Clear(); baseMesh.mesh.vertices = baseValuePoint; baseMesh.mesh.triangles = new int[] { 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5, 0, 5, 6, 0, 6, 1 }; }
//待命 protected virtual void Idle() { if (animationController != null) { animationController.PlayIdle(); } navAgent.destination = myTransform.position; //else //{ if (!IsGarrison && mainTarget == null && !isGuardPlayer) { //索敵 float seed = Random.Range(0, CHANCE_TO_SEARCH_WIS_RATIO); //機率進入索敵狀態 if (Time.time - _searchTimer > SearchTime + .1f && seed < status.GetPrimaryAttrubute(PrimaryAttributeName.Wisdom).AdjustedValue) { _searchTimer = 0; state = NPCMotion.Search; } else { state = NPCMotion.Deciding; } } else { state = NPCMotion.Deciding; } //} }