void Awake() { if (instance != null) { Destroy(this); } else { instance = this; } actions = new BaseCharacterMovement(GetComponent <Rigidbody> (), GetComponent <Player> (), GetComponentInChildren <Animator>() ); }
private void Start() { bcmScript = GetComponent <BaseCharacterMovement>(); //retrieve script m_baseRigidBody = GetComponent <Rigidbody>(); transform.position = new Vector3(155, 1, 200); }