Пример #1
0
    public void DecreaseOtherCharacterSpeed(float deltaSped, Collider other)
    {
        BaseCharacter otherCharacter = other.GetComponent <BaseCharacter>();

        /*
         * If the player is moving faster than its initial speed,
         * other characters cannot slow down otherwise they may
         * eventually fall off the track because they are going to slow.
         */
        if (!(player.movementSpeed > player.IntialSpeed))
        {
            otherCharacter.DecreaseSpeed(deltaSped);
        }
    }