Пример #1
0
 protected virtual IEnumerator OnPlay()
 {
     if (onPlayEffect == null)
     {
         onPlayEffect = new BaseCardEffect(this);
     }
     yield return(InputManager.instance.PlayEffect(onPlayEffect));
 }
Пример #2
0
 public void Init()
 {
     _cardInstance = this.GetComponent <Card>();
     if (_cardInstance)
     {
         _playerHandInstance = Root.GetComponentFromRoot <CombatHandler>().PlayerHand;
         _cardAttributes     = _cardInstance.CardInfo.CardAttributes;
         _attachedCardEffect = _cardAttributes.DefaultCardEffect;
         //Debug.Log(_attachedCardEffect);
     }
 }