public override void UpdateSprites() { // Loading the sprites into the SpriteRenderers CardRenderer.sprite = Resources.Load <Sprite>("Sprites/" + Card.Class.Name() + "/Cards/" + Card.TypeName()); GreenGlowRenderer.sprite = SpriteManager.Instance.Glows["Card_" + GlowType + "_GreenGlow"]; //ComboGlowRenderer.sprite = SpriteManager.Instance.Glows["Card_" + GlowType + "_ComboGlow"]; }