private void TestPlayer() { //pure testing if (string.IsNullOrEmpty(GameInformation.PlayerName)) { BaseBMageClass rouge = new BaseBMageClass(); GameInformation.PlayerClass = BaseCharacterClass.CharacterClasses.ROUGE; GameInformation.PlayerName = "Deatho0ne"; byte multiple = 10; GameInformation.Strength = (byte)(rouge.RecStr * multiple); GameInformation.Agility = (byte)(rouge.RecAgi * multiple); GameInformation.Stamina = (byte)(rouge.RecSta * multiple); GameInformation.Spirit = (byte)(rouge.RecSpi * multiple); GameInformation.Vitality = (byte)(rouge.RecVit * multiple); GameInformation.Intelect = (byte)(rouge.RecInt * multiple); GameInformation.PlayerLevel = 1; GameInformation.SpriteString = "Base Female"; GameInformation.PlayerSkills.Add(new Attack()); GameInformation.PlayerSkills.Add(new Defend()); GameInformation.PlayerSkills.Add(new Defend()); for (int i = 0; i < 5; i++) { GameInformation.items[i] = (byte)(i + 1); } } }
public NpcBMageClass() { NpcClass = NpcClasses.BMAGE; BaseBMageClass stealingClass = new BaseBMageClass(); CreatureName = stealingClass.CreatureName; CreatureDescription = stealingClass.CreatureDescription; Strength = stealingClass.RecStr; Agility = stealingClass.RecAgi; Stamina = stealingClass.RecSta; Intelect = stealingClass.RecInt; Vitality = stealingClass.RecVit; Spirit = stealingClass.RecSpi; SpriteModel = "Base Female"; }