Пример #1
0
 public unsafe static void Destroy()
 {
     Marshal.FreeHGlobal((IntPtr)(void *)m_pData);
     m_pData      = null;
     p_assetinfo  = null;
     p_bundleinfo = null;
 }
Пример #2
0
        public unsafe static void Setup(byte[] bytes)
        {
            fileLength = bytes.Length;
            IntPtr p = Marshal.AllocHGlobal(bytes.Length);

            Marshal.Copy(bytes, 0, p, bytes.Length);
            m_pData                    = (byte *)(void *)p;
            m_Position                 = 0;
            PackageListHeader          = read_chars(3);
            PackageListVersion         = read_byte();
            encryptBytes               = read_bytes(4);
            applicableGameVersionBytes = read_bytes(read_byte());
            InternalResourceVersion    = read_int();
            AssetCount                 = read_int();
            AssetBundleCount           = read_int();
            assert_Blob                = read_int();
            arr_Blob                   = read_int();
            ab_Blob                    = read_int();
            conflic_Blob               = read_int();
            p_assetinfo                = (BaseAssetInfo *)(m_pData + assert_Blob);
            crcIndexer                 = new Dictionary <uint, int>(AssetCount);
            List <uint> conflic_asset = new List <uint>();

            for (int i = 0; i < AssetCount; i++)
            {
                BaseAssetInfo info = p_assetinfo[i];
                if (crcIndexer.ContainsKey(info.asset_crc))
                {
                    if (!conflic_asset.Contains(info.asset_crc))
                    {
                        conflic_asset.Add(info.asset_crc);
                    }
                }
                else
                {
                    crcIndexer.Add(info.asset_crc, i);
                }
            }
            foreach (uint crc in conflic_asset)
            {
                crcIndexer.Remove(crc);
            }
            p_bundleinfo = (BaseBundleInfo *)(m_pData + ab_Blob);
            if (conflic_asset_abindex != null)
            {
                conflic_asset_abindex.Clear();
                conflic_asset_abindex = null;
            }
        }