public override void Confirm(Mobile from) { if (From == null) { return; } if (!CanConvertArmor(Armor)) { from.SendLocalizedMessage(1154119); // This action would exceed a stat cap return; } if (From.Account == null || !From.Account.WithdrawGold(250000)) { From.SendLocalizedMessage(1019022); // You do not have enough gold. return; } if (!Armor.IsChildOf(From.Backpack)) { return; } if (Armor.ArmorAttributes.MageArmor > 0) { Armor.ArmorAttributes.MageArmor = 0; } else { Armor.ArmorAttributes.MageArmor = 1; } Armor.InvalidateProperties(); From.SendLocalizedMessage(1154118); // Your armor has been converted. }
protected override void OnTarget(Mobile from, object targeted) { int number; if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267) { number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's * } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (skill != SkillName.Tailoring) { double skillLevel = from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { number = 1061136; // That item cannot be repaired. } else if (!weapon.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.PoisonCharges != 0) { number = 1005012; // You cannot repair an item while a caustic substance is on it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; } else { number = 1061137; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); } } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (skill != SkillName.Tailoring) { double skillLevel = from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null) { number = 1061136; // That item cannot be repaired. } else if (!armor.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = 1061137; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); } } } else if (targeted is BaseClothing) { BaseClothing clothing = (BaseClothing)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (skill != SkillName.Tailoring) { double skillLevel = from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask))) { number = 1061136; // That item cannot be repaired. } else if (!clothing.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (clothing.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { clothing.MaxHitPoints -= toWeaken; clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); clothing.HitPoints = clothing.MaxHitPoints; } else { number = 1061137; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); } } } else if (targeted is Item) { number = 1061136; // That item cannot be repaired. } else { number = 500426; // You can't repair that. } from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); }
protected override void OnTarget(Mobile from, object targeted) { int number; if (!this.CheckDeed(from)) { return; } bool usingDeed = (this.m_Deed != null); bool toDelete = false; // TODO: Make an IRepairable if (this.m_CraftSystem.CanCraft(from, this.m_Tool, targeted.GetType()) == 1044267) { number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's * } else if (this.m_CraftSystem is DefTinkering && targeted is Golem) { Golem g = (Golem)targeted; int damage = g.HitsMax - g.Hits; if (g.IsDeadBondedPet) { number = 500426; // You can't repair that. } else if (damage <= 0) { number = 500423; // That is already in full repair. } else { double skillValue = (usingDeed) ? this.m_Deed.SkillLevel : from.Skills[SkillName.Tinkering].Value; if (skillValue < 60.0) { number = 1044153; // You don't have the required skills to attempt this item. //TODO: How does OSI handle this with deeds with golems? } else if (!from.CanBeginAction(typeof(Golem))) { number = 501789; // You must wait before trying again. } else { if (damage > (int)(skillValue * 0.3)) { damage = (int)(skillValue * 0.3); } damage += 30; if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0)) { damage /= 2; } Container pack = from.Backpack; if (pack != null) { int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5); if (v > 0) { g.Hits += v * 5; number = 1044279; // You repair the item. toDelete = true; from.BeginAction(typeof(Golem)); Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from); } else { number = 1044037; // You do not have sufficient metal to make that. } } else { number = 1044037; // You do not have sufficient metal to make that. } } } } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = this.m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? this.m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (this.m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !this.IsSpecialWeapon(weapon)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (!Core.AOS && weapon.PoisonCharges != 0) { number = 1005012; // You cannot repair an item while a caustic substance is on it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (targeted is DragonsEnd || targeted is KatrinasCrook || targeted is JaanasStaff) // Quick fix { number = 1044277; // That item cannot be repaired. } else { if (this.CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (this.CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. this.m_CraftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; //daat99 OWLTR start - tokens on repairs if (OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.CRAFT_GIVE_TOKENS)) { TokenSystem.GiveTokensToPlayer(from as PlayerMobile, Utility.Random(5)); } //daat99 OWLTR end - tokens on repairs } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] this.m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = this.m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? this.m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (this.m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !this.IsSpecialArmor(armor)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack) && (!Core.ML || armor.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (armor is LordBlackthornsExemplar || armor is SentinelsGuard) // quick fix { number = 1044277; // That item cannot be repaired. } else { if (this.CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (this.CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. this.m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] this.m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseClothing) { BaseClothing clothing = (BaseClothing)targeted; SkillName skill = this.m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? this.m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (this.m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !this.IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask))) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!clothing.IsChildOf(from.Backpack) && (!Core.ML || clothing.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (clothing.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (this.CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { clothing.MaxHitPoints -= toWeaken; clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken); } if (this.CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { number = 1044279; // You repair the item. this.m_CraftSystem.PlayCraftEffect(from); clothing.HitPoints = clothing.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] this.m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (!usingDeed && targeted is BlankScroll) { SkillName skill = this.m_CraftSystem.MainSkill; if (from.Skills[skill].Value >= 50.0) { ((BlankScroll)targeted).Consume(1); RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(this.m_CraftSystem), from.Skills[skill].Value, from); from.AddToBackpack(deed); number = 500442; // You create the item and put it in your backpack. } else { number = 1047005; // You must be at least apprentice level to create a repair service contract. } } else if (targeted is Item) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else { number = 500426; // You can't repair that. } if (!usingDeed) { CraftContext context = this.m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, this.m_CraftSystem, this.m_Tool, number)); } else { from.SendLocalizedMessage(number); if (toDelete) { this.m_Deed.Delete(); } } }
protected override void OnTarget(Mobile from, object targeted) { int number; if (!CheckDeed(from)) { return; } bool usingDeed = (m_Deed != null); bool toDelete = false; //TODO: Make a IRepairable if (m_CraftSystem is DefTinkering && targeted is Golem) { Golem g = (Golem)targeted; int damage = g.HitsMax - g.Hits; if (g.IsDeadBondedPet) { number = 500426; // You can't repair that. } else if (damage <= 0) { number = 500423; // That is already in full repair. } else { double skillValue = (usingDeed) ? m_Deed.SkillLevel : from.Skills[SkillName.Tinkering].Value; if (skillValue < 60.0) { number = 1044153; // You don't have the required skills to attempt this item. //TODO: How does OSI handle this with deeds with golems? } else if (!from.CanBeginAction(typeof(Golem))) { number = 501789; // You must wait before trying again. } else { if (damage > (int)(skillValue * 0.3)) { damage = (int)(skillValue * 0.3); } damage += 30; if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0)) { damage /= 2; } Container pack = from.Backpack; if (pack != null) { int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5); if (v > 0) { g.Hits += v * 5; number = 1044279; // You repair the item. toDelete = true; from.BeginAction(typeof(Golem)); Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from); } else { number = 1044037; // You do not have sufficient metal to make that. } } else { number = 1044037; // You do not have sufficient metal to make that. } } } } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseClothing) { BaseClothing clothing = (BaseClothing)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!clothing.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (clothing.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { clothing.MaxHitPoints -= (short)toWeaken; clothing.HitPoints = (short)Math.Max(0, clothing.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); clothing.HitPoints = clothing.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } /*else if (!usingDeed && targeted is BlankScroll) * { * SkillName skill = m_CraftSystem.MainSkill; * * if (from.Skills[skill].Value >= 50.0) * { * ((BlankScroll)targeted).Consume(1); * RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value, from); * from.AddToBackpack(deed); * * number = 500442; // You create the item and put it in your backpack. * } * else * number = 1047005; // You must be at least apprentice level to create a repair service contract. * }*/ else if (targeted is Item) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else { number = 500426; // You can't repair that. } if (!usingDeed) { CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); } else if (toDelete) { m_Deed.Delete(); } }
protected override void OnTarget(Mobile from, object targeted) { int number; if (m_CraftSystem is DefTinkering && targeted is Golem) { Golem g = (Golem)targeted; int damage = g.HitsMax - g.Hits; if (g.IsDeadBondedPet) { number = 500426; // You can't repair that. } else if (damage <= 0) { number = 500423; // That is already in full repair. } else { double skillValue = from.Skills[SkillName.Tinkering].Value; if (skillValue < 60.0) { number = 1044153; // You don't have the required skills to attempt this item. } else if (!from.CanBeginAction(typeof(Golem))) { number = 501789; // You must wait before trying again. } else { if (damage > (int)(skillValue * 0.3)) { damage = (int)(skillValue * 0.3); } damage += 30; if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0)) { damage /= 2; } Container pack = from.Backpack; if (pack != null) { int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5); if (v > 0) { g.Hits += v * 5; number = 1044279; // You repair the item. from.BeginAction(typeof(Golem)); Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from); } else { number = 1044037; // You do not have sufficient metal to make that. } } else { number = 1044037; // You do not have sufficient metal to make that. } } } } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { number = 1044277; // That item cannot be repaired. } else if (!weapon.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.MaxHits <= 0 || weapon.Hits == weapon.MaxHits) { number = 1044281; // That item is in full repair } else if (weapon.MaxHits <= toWeaken) { number = 500424; // You destroyed the item. m_CraftSystem.PlayCraftEffect(from); weapon.Delete(); } else if (from.CheckSkill(skill, -285.0, 100.0)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.MaxHits -= toWeaken; weapon.Hits = weapon.MaxHits; } else { number = 1044280; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.MaxHits -= toWeaken; if (weapon.Hits - toWeaken < 0) { weapon.Hits = 0; } else { weapon.Hits -= toWeaken; } } if (weapon.MaxHits <= toWeaken) { from.SendLocalizedMessage(1044278); // That item has been repaired many times, and will break if repairs are attempted again. } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !IsSpecialArmor(armor)) { number = 1044277; // That item cannot be repaired. } else if (!armor.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 500424; // You destroyed the item. m_CraftSystem.PlayCraftEffect(from); armor.Delete(); } else if (from.CheckSkill(skill, -285.0, 100.0)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.MaxHitPoints -= toWeaken; armor.HitPoints = armor.MaxHitPoints; } else { number = 1044280; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); armor.MaxHitPoints -= toWeaken; if (armor.HitPoints - toWeaken < 0) { armor.HitPoints = 0; } else { armor.HitPoints -= toWeaken; } } if (armor.MaxHitPoints <= toWeaken) { from.SendLocalizedMessage(1044278); // That item has been repaired many times, and will break if repairs are attempted again. } } else if (targeted is Item) { SkillName skill = m_CraftSystem.MainSkill; if (targeted is BlankScroll) { if (skill == SkillName.Blacksmith && from.Skills[SkillName.Blacksmith].Value >= 55.0) { BlackSmithRepair r1 = new BlackSmithRepair(); r1.SkillLevel = from.Skills[SkillName.Blacksmith].Value; r1.Maker = from.Name; r1.Uses = 8; from.AddToBackpack(r1); number = 1044154; BlankScroll i_blank = targeted as BlankScroll; if (i_blank.Amount >= 2) { i_blank.Amount -= 1; } else { i_blank.Delete(); } } else if (skill == SkillName.Tailoring && from.Skills[SkillName.Tailoring].Value >= 55.0) { TailorRepair r1 = new TailorRepair(); r1.SkillLevel = from.Skills[SkillName.Tailoring].Value; r1.Maker = from.Name; r1.Uses = 8; from.AddToBackpack(r1); number = 1044154; BlankScroll i_blank = targeted as BlankScroll; if (i_blank.Amount >= 2) { i_blank.Amount -= 1; } else { i_blank.Delete(); } } else { number = 1044277; // That item cannot be repaired. } } else { number = 1044277; // That item cannot be repaired. } } else { number = 500426; // You can't repair that. } CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); }
protected override void OnTarget(Mobile from, object targeted) { bool usingDeed = (m_Deed != null); bool toDelete = false; int number; if (m_CraftSystem is DefTinkering && targeted is IRepairableMobile) { if (TryRepairMobile(from, (IRepairableMobile)targeted, usingDeed, out toDelete)) { number = 1044279; // You repair the item. } else { number = 500426; // You can't repair that. } } else if (targeted is Item) { if (from.InRange(((Item)targeted).GetWorldLocation(), 2)) { if (!CheckDeed(from)) { return; } if (!AllowsRepair(targeted, m_CraftSystem)) { from.SendLocalizedMessage(500426); // You can't repair that. return; } if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267) { number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's * } else if (!usingDeed && m_CraftSystem is DefTinkering && targeted is BrokenAutomatonHead) { if (((BrokenAutomatonHead)targeted).TryRepair(from)) { number = 1044279; // You repair the item. } else { number = 1044280; // You fail to repair the item. } } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !CheckSpecial(weapon)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (!Core.AOS && weapon.PoisonCharges != 0) { number = 1005012; // You cannot repair an item while a caustic substance is on it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (weapon.BlockRepair || weapon.NegativeAttributes.NoRepair > 0) { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !CheckSpecial(armor)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack) && (!Core.ML || armor.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (armor.BlockRepair || armor.NegativeAttributes.NoRepair > 0) { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseJewel) { BaseJewel jewel = (BaseJewel)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(jewel.GetType()) == null && !CheckSpecial(jewel)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!jewel.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (jewel.MaxHitPoints <= 0 || jewel.HitPoints == jewel.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (jewel.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (jewel.BlockRepair || jewel.NegativeAttributes.NoRepair > 0) { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, jewel.HitPoints, jewel.MaxHitPoints)) { jewel.MaxHitPoints -= toWeaken; jewel.HitPoints = Math.Max(0, jewel.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, jewel.HitPoints, jewel.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); jewel.HitPoints = jewel.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseClothing) { BaseClothing clothing = (BaseClothing)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !CheckSpecial(clothing)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!clothing.IsChildOf(from.Backpack) && (!Core.ML || clothing.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (clothing.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (clothing.BlockRepair || clothing.NegativeAttributes.NoRepair > 0) // quick fix { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { clothing.MaxHitPoints -= toWeaken; clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); clothing.HitPoints = clothing.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseTalisman) { BaseTalisman talisman = (BaseTalisman)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (!(m_CraftSystem is DefTinkering)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!talisman.IsChildOf(from.Backpack) && (!Core.ML || talisman.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (talisman.MaxHitPoints <= 0 || talisman.HitPoints == talisman.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (talisman.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (!talisman.CanRepair) // quick fix { number = 1044277; // That item cannot be repaired. } else { if (CheckWeaken(from, skill, talisman.HitPoints, talisman.MaxHitPoints)) { talisman.MaxHitPoints -= toWeaken; talisman.HitPoints = Math.Max(0, talisman.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, talisman.HitPoints, talisman.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); talisman.HitPoints = talisman.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (!usingDeed && targeted is BlankScroll) { SkillName skill = m_CraftSystem.MainSkill; if (from.Skills[skill].Value >= 50.0) { ((BlankScroll)targeted).Consume(1); RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value, from); from.AddToBackpack(deed); number = 500442; // You create the item and put it in your backpack. } else { number = 1047005; // You must be at least apprentice level to create a repair service contract. } } else { number = 500426; // You can't repair that. } } else { number = 500446; // That is too far away. } } else { number = 500426; // You can't repair that. } if (!usingDeed) { CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); } else { from.SendLocalizedMessage(number); if (toDelete) { m_Deed.Delete(); } } }
protected override void OnTarget(Mobile from, object targeted) { int number; if (m_CraftSystem is DefBlacksmithy) { bool anvil, forge; DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge); if (anvil && forge) { // You must be near a forge and and anvil to repair items. number = 1044282; } } if (m_CraftSystem is DefTinkering && targeted is Golem) { Golem g = (Golem)targeted; int damage = g.HitsMax - g.Hits; if (g.IsDeadBondedPet) { number = 500426; // You can't repair that. } else if (damage <= 0) { number = 500423; // That is already in full repair. } else { double skillValue = from.Skills[SkillName.Tinkering].Value; if (skillValue < 60.0) { number = 1044153; // You don't have the required skills to attempt this item. } else if (!from.CanBeginAction(typeof(Golem))) { number = 501789; // You must wait before trying again. } else { if (damage > (int)(skillValue * 0.3)) { damage = (int)(skillValue * 0.3); } damage += 30; if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0)) { damage /= 2; } Container pack = from.Backpack; if (pack != null) { int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5); if (v > 0) { g.Hits += v * 5; number = 1044279; // You repair the item. from.BeginAction(typeof(Golem)); Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from); if (m_Contract != null) { m_Contract.Delete(); } } else { number = 1044037; // You do not have sufficient metal to make that. } } else { number = 1044037; // You do not have sufficient metal to make that. } } } } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = from.Skills[skill].Base; if (m_Tool == null) { skillLevel = m_SkillLevel; } if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { if (m_Contract != null) { // You cannot repair that item with this type of repair contract. number = 1061136; } else { // You cannot repair that using this type of tool. number = 1061139; } } else if (!weapon.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.MaxHits <= 0 || weapon.Hits == weapon.MaxHits) { number = 1044281; // That item is in full repair } else if (weapon.MaxHits <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, weapon.Hits, weapon.MaxHits)) { weapon.MaxHits -= toWeaken; weapon.Hits = Math.Max(0, weapon.Hits - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.Hits, weapon.MaxHits)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.Hits = weapon.MaxHits; if (from.AccessLevel > AccessLevel.Player) { weapon.Cheater_Name = String.Format("This item repaired by GM {0}", from.Name); } } else { if (m_Contract != null) { // You fail to repair the item and the repair contract is destroyed. number = 1061137; } else { // You fail to repair the item. number = 1044280; } m_CraftSystem.PlayCraftEffect(from); } if (m_Contract != null) { m_Contract.Delete(); } } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = from.Skills[skill].Base; if (m_Tool == null) { skillLevel = m_SkillLevel; } if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null) { if (m_Contract != null) { // You cannot repair that item with this type of repair contract. number = 1061136; } else { // You cannot repair that using this type of tool. number = 1061139; } } else if (!armor.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; if (from.AccessLevel > AccessLevel.Player) { armor.Cheater_Name = String.Format("This item repaired by GM {0}", from.Name); } } else { if (m_Contract != null) { // You fail to repair the item and the repair contract is destroyed. number = 1061137; } else { // You fail to repair the item. number = 1044280; } m_CraftSystem.PlayCraftEffect(from); } if (m_Contract != null) { m_Contract.Delete(); } } } else if (targeted is Item) { number = 1044283; // You cannot repair that. SkillName skill = m_CraftSystem.MainSkill; double value = from.Skills[skill].Value; if (targeted is BlankScroll) { Item contract = null; if (value < 50.0) { // You must be at least apprentice level to create a repair service contract. number = 1047005; } else { if (skill == SkillName.Blacksmith) { contract = new RepairContract(ContractType.Blacksmith, value, from.Name); } else if (skill == SkillName.Carpentry) { contract = new RepairContract(ContractType.Carpenter, value, from.Name); } else if (skill == SkillName.Fletching) { contract = new RepairContract(ContractType.Fletcher, value, from.Name); } else if (skill == SkillName.Tailoring) { contract = new RepairContract(ContractType.Tailor, value, from.Name); } else if (skill == SkillName.Tinkering) { contract = new RepairContract(ContractType.Tinker, value, from.Name); } } if (contract != null) { if (from.AccessLevel > AccessLevel.Player) { contract.Cheater_Name = String.Format("This item crafted by GM {0}", from.Name); } from.AddToBackpack(contract); number = 1044154; // You create the item. BlankScroll scroll = targeted as BlankScroll; if (scroll.Amount >= 2) { scroll.Amount -= 1; } else { scroll.Delete(); } } } } else { number = 500426; // You can't repair that. } if (m_Tool != null) { CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); } else { from.SendLocalizedMessage(number); } }
protected override void OnTarget(Mobile from, object targeted) { int number; if (!CheckDeed(from)) { return; } bool usingDeed = (m_Deed != null); bool toDelete = false; // TODO: Make an IRepairable if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267) { number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's * } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.PoisonCharges != 0) { number = 1005012; // You cannot repair an item while a caustic substance is on it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; } else { number = (usingDeed)? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed)? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null) { number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = (usingDeed)? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseClothing) { BaseClothing clothing = (BaseClothing)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask))) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!clothing.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (clothing.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { clothing.MaxHitPoints -= toWeaken; clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); clothing.HitPoints = clothing.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (!usingDeed && targeted is BlankScroll) { SkillName skill = m_CraftSystem.MainSkill; if (from.Skills[skill].Value >= 50.0) { ((BlankScroll)targeted).Consume(1); RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value, from); from.AddToBackpack(deed); number = 500442; // You create the item and put it in your backpack. } else { number = 1047005; // You must be at least apprentice level to create a repair service contract. } } else if (targeted is Item) { number = (usingDeed)? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else { number = 500426; // You can't repair that. } if (!usingDeed) { CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); } else { from.SendLocalizedMessage(number); if (toDelete) { m_Deed.Delete(); } } }
protected override void OnTarget(Mobile from, object targeted) { int number; if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267) { number = 1044282; // You must be near a forge and and anvil to repair items. } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; double repairChance = (from.Skills[skill].Value / 100); double missingHitPointsScalar = ((double)weapon.MaxHitPoints - (double)weapon.HitPoints) / (double)weapon.MaxHitPoints; int repairDurabilityDamage = (int)(Math.Round((missingHitPointsScalar * .1) * (double)weapon.MaxHitPoints)); if (repairDurabilityDamage < 1) { repairDurabilityDamage = 1; } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null) { number = 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.PoisonCharges != 0) { number = 1005012; // You cannot repair an item while a caustic substance is on it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints < 10) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (Utility.RandomDouble() <= repairChance) { number = 1044279; // You repair the item. if (ReduceDurabilityOnSuccess(weapon)) { weapon.MaxHitPoints -= repairDurabilityDamage; } weapon.HitPoints = weapon.MaxHitPoints; m_CraftSystem.PlayCraftEffect(from); } else { number = 044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; double repairChance = (from.Skills[skill].Value / 100); double missingHitPointsScalar = ((double)armor.MaxHitPoints - (double)armor.HitPoints) / (double)armor.MaxHitPoints; int repairDurabilityDamage = (int)(Math.Round((missingHitPointsScalar * .1) * (double)armor.MaxHitPoints)); if (repairDurabilityDamage < 1) { repairDurabilityDamage = 1; } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null) { number = 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack) && (armor.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints < 10) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (Utility.RandomDouble() <= repairChance) { number = 1044279; // You repair the item. if (ReduceDurabilityOnSuccess(armor)) { armor.MaxHitPoints -= repairDurabilityDamage; } armor.HitPoints = armor.MaxHitPoints; m_CraftSystem.PlayCraftEffect(from); } else { number = 044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } } } /* * else if ( targeted is BaseClothing ) * { * BaseClothing clothing = (BaseClothing)targeted; * SkillName skill = m_CraftSystem.MainSkill; * int toWeaken = 0; * * if ( Core.AOS ) * { * toWeaken = 1; * } * * else if ( skill != SkillName.Tailoring ) * { * double skillLevel = from.Skills[skill].Base; * * if ( skillLevel >= 90.0 ) * toWeaken = 1; * else if ( skillLevel >= 70.0 ) * toWeaken = 2; * else * toWeaken = 3; * } * * if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !((targeted is TribalMask) || (targeted is HornedTribalMask)) ) * { * number = 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. * } * * else if ( !clothing.IsChildOf( from.Backpack ) && ( !Core.ML || clothing.Parent != from ) ) * { * number = 1044275; // The item must be in your backpack to repair it. * } * * else if ( clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints ) * { * number = 1044281; // That item is in full repair * } * * else if ( clothing.MaxHitPoints <= toWeaken ) * { * number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. * } * * else * { * if ( CheckWeaken( from, skill, clothing.HitPoints, clothing.MaxHitPoints ) ) * { * clothing.MaxHitPoints -= toWeaken; * clothing.HitPoints = Math.Max( 0, clothing.HitPoints - toWeaken ); * } * * if ( CheckRepairDifficulty( from, skill, clothing.HitPoints, clothing.MaxHitPoints ) ) * { * number = 1044279; // You repair the item. * m_CraftSystem.PlayCraftEffect( from ); * clothing.HitPoints = clothing.MaxHitPoints; * } * * else * { * number = 1044280; // You fail to repair the item. [And the contract is destroyed] * m_CraftSystem.PlayCraftEffect( from ); * } * } * } */ else if (targeted is Item) { number = 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else { number = 500426; // You can't repair that. } CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); }
protected override void OnTarget(Mobile from, object targeted) { if (m_Item == null || m_Item.Deleted) { return; } if (targeted is BaseArmor) { BaseArmor armor = targeted as BaseArmor; if (!armor.IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1054107); // This item must be in your backpack. } else if (armor.ArmorAttributes.MageArmor > 0) { from.SendLocalizedMessage(1153986); // You cannot refine this piece of armor! } else if (!RefinementGump.CanApplyToArmor(from, armor, m_Item)) { from.SendLocalizedMessage(1153987); // The type of armor you have selected is not compatible with this Refinement Tool. } else if (RefinementItem.CheckForVendor(from, m_Item)) { //Resets old refinement if it exists armor.RefinedPhysical = 0; armor.RefinedFire = 0; armor.RefinedCold = 0; armor.RefinedPoison = 0; armor.RefinedEnergy = 0; for (int i = 0; i < m_Item.ModAmount; i++) { if (i < 0 || i >= m_Entry.Resists.Length) { continue; } int value = i < m_Entry.Values.Length ? m_Entry.Values[i] : 0; switch (m_Entry.Resists[i]) { case ResistanceType.Physical: armor.RefinedPhysical += value; break; case ResistanceType.Fire: armor.RefinedFire += value; break; case ResistanceType.Cold: armor.RefinedCold += value; break; case ResistanceType.Poison: armor.RefinedPoison += value; break; case ResistanceType.Energy: armor.RefinedEnergy += value; break; } } from.PrivateOverheadMessage(MessageType.Regular, 0, 1153980, from.NetState); // *You carefully apply the Refinement to the armor* m_Item.Delete(); return; } } else { from.SendLocalizedMessage(1153991); // You can only refine non-medable armor. } from.SendGump(new RefinementGump(m_Item)); }
protected override void OnTarget(Mobile from, object targeted) { int number; if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267) { number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's * } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = weapon.MaxHitPoints / 2; if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { number = 1044277; // That item cannot be repaired. } else if (!weapon.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else if (weapon.Slayer != SlayerName.None || weapon.Slayer2 != SlayerName.None) { number = 1044277; // That item cannot be repaired. } else if (weapon.LootType == LootType.Cursed) { number = 1044277; // That item cannot be repaired. } else { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; } else { number = 1044280; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); } } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = armor.MaxHitPoints / 2; if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null) { number = 1044277; // That item cannot be repaired. } else if (!armor.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = 1044280; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); } } } else if (targeted is BaseClothing) { BaseClothing clothing = (BaseClothing)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = clothing.MaxHitPoints / 2; if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask))) { number = 1044277; // That item cannot be repaired. } else if (!clothing.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (clothing.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { clothing.MaxHitPoints -= toWeaken; clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken); if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); clothing.HitPoints = clothing.MaxHitPoints; } else { number = 1044280; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); } } } else if (targeted is Item) { number = 1044277; // That item cannot be repaired. } else { number = 500426; // You can't repair that. } CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); }
private void DoRepair(object targeted) { int number = 0; bool usingDeed = false; bool toDelete = false; Mobile from = m_from; if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_craftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_craftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 500423; // That is already in full repair. } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_craftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_craftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_craftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_craftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 500423; // That is already in full repair. } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_craftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_craftSystem.PlayCraftEffect(from); } toDelete = true; } } // tell the user what happened if (number != 0) { Craft.From.SendLocalizedMessage(number); } }
protected override void OnTarget(Mobile from, object targeted) { int number; if (m_CraftSystem is DefTinkering) { if (targeted is Golem) { Golem g = (Golem)targeted; int damage = g.HitsMax - g.Hits; if (g.IsDeadBondedPet) { if (from.Skills[SkillName.Tinkering].Value > 79.9) { if (!g.Map.CanFit(g.Location, 16, false, false)) { number = 501042; // Target can not be resurrected at that location. } else { double chance = ((from.Skills[SkillName.Tinkering].Value - 68.0) / 50.0); if (chance > Utility.RandomDouble()) { Mobile master = g.ControlMaster; if (master != null && master.InRange(g, 3)) { number = 503255; // You are able to resurrect the creature. master.SendGump(new PetResurrectGump(from, g)); } else { number = 1049670; // The pet's owner must be nearby to attempt resurrection. } } else { number = 503256; // You fail to resurrect the creature. } } } else { number = 503256; // You fail to resurrect the creature. } } else if (damage <= 0) { number = 500423; // That is already in full repair. } else { double skillValue = from.Skills[SkillName.Tinkering].Value; if (skillValue < 60.0) { number = 1044153; // You don't have the required skills to attempt this item. } else if (!from.CanBeginAction(typeof(Golem))) { number = 501789; // You must wait before trying again. } else { if (damage > (int)(skillValue * 0.3)) { damage = (int)(skillValue * 0.3); //max 33 } damage += 30; if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0)) { damage /= 2; } Container pack = from.Backpack; if (pack != null) { int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5); if (v > 0) { g.Hits += (v * 5 + (int)(from.Skills[SkillName.Blacksmith].Value / 5)); //max 36.8 w/o ancient hammer g.Hits += (int)(from.Skills[SkillName.Tailoring].Value / 5); //max24 g.Hits += (int)(from.Skills[SkillName.ArmsLore].Value / 5); //max24 number = 1044279; // You repair the item. from.BeginAction(typeof(Golem)); Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(EndGolemRepair), from); } else { number = 1044037; // You do not have sufficient metal to make that. } } else { number = 1044037; // You do not have sufficient metal to make that. } } } } else { number = 500426; // You can't repair that. } } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null) { number = 1044277; // That item cannot be repaired. } else if (!weapon.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 500424; // You destroyed the item. m_CraftSystem.PlayCraftEffect(from); weapon.Delete(); } else if (from.CheckSkill(skill, -285.0, 100.0)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = weapon.MaxHitPoints; } else { number = 1044280; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.MaxHitPoints -= toWeaken; weapon.HitPoints -= toWeaken; } if (weapon.MaxHitPoints <= toWeaken) { from.SendLocalizedMessage(1044278); // That item has been repaired many times, and will break if repairs are attempted again. } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null) { number = 1044277; // That item cannot be repaired. } else if (!armor.IsChildOf(from.Backpack)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 500424; // You destroyed the item. m_CraftSystem.PlayCraftEffect(from); armor.Delete(); } else if (from.CheckSkill(skill, -285.0, 100.0)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.MaxHitPoints -= toWeaken; armor.HitPoints = armor.MaxHitPoints; } else { number = 1044280; // You fail to repair the item. m_CraftSystem.PlayCraftEffect(from); armor.MaxHitPoints -= toWeaken; armor.HitPoints -= toWeaken; } if (armor.MaxHitPoints <= toWeaken) { from.SendLocalizedMessage(1044278); // That item has been repaired many times, and will break if repairs are attempted again. } } else if (targeted is Item) { number = 1044277; // That item cannot be repaired. } else { number = 500426; // You can't repair that. } CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); }