Пример #1
0
 public override void HandleAOI(BaseAOIFinder finder, bool _inRange)
 {
 }
Пример #2
0
        /// <summary>
        /// Add uConstruct demo into the scene.
        /// </summary>
        public static void GX_ApplyDemoToSelectedPlayer()
        {
#if UNITY_EDITOR
            GameObject player = Selection.activeGameObject;

            if (player == null)
            {
                Debug.LogError("No player is chosen, ABORT.");
                return;
            }
            else
            {
                try
                {
                    GameObject demoPlayerPrefab = Resources.Load <GameObject>("Players/DemoPlayer");

                    if (demoPlayerPrefab != null)
                    {
                        BuildingPlacer placer     = player.GetComponent <BuildingPlacer>();
                        BaseAOIFinder  finder     = player.GetComponent <BaseAOIFinder>();
                        BuildingPlacer demoPlacer = demoPlayerPrefab.GetComponent <BuildingPlacer>();

                        if (demoPlacer == null)
                        {
                            Debug.LogError("Cant find building placer on CubesDemo player, Buildings cannot be automatically assigned");
                        }

                        if (placer == null)
                        {
                            placer = player.AddComponent <BuildingPlacer>();
                        }

                        if (finder == null)
                        {
                            finder = player.AddComponent <BaseAOIFinder>();
                        }

                        if (demoPlacer != null)
                        {
                            placer.buildings    = demoPlacer.buildings;
                            placer.playerCamera = player.GetComponentInChildren <Camera>();
                        }
                    }
                    else
                    {
                        Debug.LogError("Cant find demo player on CubesDemo, Buildings cannot be automatically assigned");
                    }
                }
                catch (Exception)
                {
                    Debug.LogError("Applying demo scripts failed.");
                }
            }

            Terrain[] terrains = Terrain.activeTerrains;
            Terrain   terrain;

            BaseSocket socket;

            for (int i = 0; i < terrains.Length; i++)
            {
                terrain = terrains[i];

                if (terrain.GetComponent <BaseSocket>() == null)
                {
                    socket             = terrain.gameObject.AddComponent <BaseSocket>();
                    socket.receiveType = (BuildingType)Enum.Parse(typeof(BuildingType), "Foundation", true);

                    socket.placingType = PlacingRestrictionType.FreelyBased;
                    socket.usePhysics  = false;
                }
            }

            if (GameObject.FindObjectOfType <DemoUI>() == null)
            {
                GameObject canvas   = Resources.Load <GameObject>("Canvas");
                var        canvasGO = GameObject.Instantiate(canvas);
                canvasGO.name = canvas.name; // remove the "Clone" thingy from the name
            }
#endif
        }