Пример #1
0
        public override void AI()
        {
            Player   player    = Main.player[projectile.owner];
            AAPlayer modPlayer = player.GetModPlayer <AAPlayer>();

            if (modPlayer.TerraSummon)
            {
                projectile.timeLeft = 2;
            }
            if (player.dead)
            {
                modPlayer.TerraSummon = false;
            }
            if (!modPlayer.TerraSummon)
            {
                projectile.active = false;
            }
            if (Main.netMode == NetmodeID.MultiplayerClient && Main.myPlayer == projectile.owner && !syncSpawn)
            {
                syncSpawn = projectile.netUpdate2 = true;
            }
            if (!player.active || player.dead)
            {
                projectile.Kill(); return;
            }
            Target();
            bool playerTarget        = target != null && target.Equals(player);
            int  maxDistBeforeReturn = playerTarget ? 950 : 1100;

            BaseAI.AIMinionFighter(projectile, ref projectile.ai, Main.player[projectile.owner], false, 14, 20, 20, 900, maxDistBeforeReturn, target == player ? -1f : .2f, target == player ? -1f : 12, 10, (proj, owner) => { return(target == player ? null : target); });
        }