void OnTriggerEnter(Collider other) { if (other.tag == "Plank" || other.tag == "Shark") { Bars.ChangeHealth(-5); rand = Random.Range(0, 2); if (rand == 1) { if (decals != null) { decals.SetActive(true); } } else { if (decals2 != null) { decals2.SetActive(true); } } if (other.tag == "Plank") { other.gameObject.SetActive(false); } else if (other.tag == "Shark") { other.gameObject.tag = "Untagged"; } } }