Пример #1
0
        public override async Task <bool> PvP()
        {
            if (Me.IsCasting)
            {
                return(await DodgeManager.DodgeThis(Me.SpellCastInfo.SpellData, CurrentTarget, CastedAura, IsDot, IsBuff, IsHealingSpell));
            }

            switch (MainSettingsModel.Instance.CurrentRoutine)
            {
            case "Barret":
                return(await BarretRotation.PVPRotation());

            case "Beatrix":
                return(await BeatrixRotation.PVPRotation());

            case "Cecil":
                return(await CecilRotation.PVPRotation());

            case "Cyan":
                return(await CyanRotation.PVPRotation());

            case "Edward":
                return(await EdwardRotation.PVPRotation());

            case "Eiko":
                return(await EikoRotation.PVPRotation());

            case "Elayne":
                return(await ElayneRotation.PVPRotation());

            case "Freya":
                return(await FreyaRotation.PVPRotation());

            case "Mikoto":
                return(await MikotoRotation.PVPRotation());

            case "Paine":
                return(await PaineRotation.PVPRotation());

            case "Remiel":
                return(await RemielRotation.PVPRotation());

            case "Sabin":
                return(await SabinRotation.PVPRotation());

            case "Shadow":
                return(await ShadowRotation.PVPRotation());

            case "Surito":
                return(await SuritoRotation.PVPRotation());

            case "Vivi":
                return(await ViviRotation.PVPRotation());
            }

            return(false);
        }
Пример #2
0
        public override async Task <bool> Combat()
        {
            if (!Common_Utils.InActiveInstance() || Target == null)
            {
                return(false);
            }

            if (BotManager.Current.IsAutonomous && !ff14bot.Managers.RoutineManager.IsAnyDisallowed(CapabilityFlags.Movement))
            {
                if (await Movement.MovementComposite().ExecuteCoroutine())
                {
                    return(false);
                }
            }

            if (Me.IsCasting)
            {
                return(await DodgeManager.DodgeThis(Me.SpellCastInfo.SpellData, CurrentTarget, CastedAura, IsDot, IsBuff, IsHealingSpell));
            }

            Logger.DebugLog("Pulsing Combat");

            switch (MainSettingsModel.Instance.CurrentRoutine)
            {
            case "Barret":
                return(await BarretRotation.Combat());

            case "Beatrix":
                return(await BeatrixRotation.Combat());

            case "Cecil":
                return(await CecilRotation.Combat());

            case "Cyan":
                return(await CyanRotation.Combat());

            case "Edward":
                return(await EdwardRotation.Combat());

            case "Eiko":
                return(await EikoRotation.Combat());

            case "Elayne":
                return(await ElayneRotation.Combat());

            case "Freya":
                return(await FreyaRotation.Combat());

            case "Mikoto":
                if (HealTarget() != null)
                {
                    return(await MikotoRotation.Heal());
                }
                return(await MikotoRotation.Combat());

            case "Paine":
                return(await PaineRotation.Combat());

            case "Remiel":
                if (HealTarget() != null)
                {
                    return(await MikotoRotation.Heal());
                }
                return(await RemielRotation.Combat());

            case "Sabin":
                return(await SabinRotation.Combat());

            case "Shadow":
                return(await ShadowRotation.Combat());

            case "Surito":
                if (HealTarget() != null)
                {
                    return(await MikotoRotation.Heal());
                }
                return(await SuritoRotation.Combat());

            case "Vivi":
                return(await ViviRotation.Combat());
            }

            return(false);
        }
Пример #3
0
        public override async Task <bool> Pull()
        {
            if (!Common_Utils.InActiveInstance() || Target == null)
            {
                return(false);
            }

            if (BotManager.Current.IsAutonomous && !ff14bot.Managers.RoutineManager.IsAnyDisallowed(CapabilityFlags.Movement))
            {
                if (await Movement.MovementComposite().ExecuteCoroutine())
                {
                    return(false);
                }
            }

            if (!OpenerEnabled)
            {
                if (Me.IsCasting)
                {
                    var waitUntilCombatTime = TimeSpan.FromMilliseconds(Math.Min(Me.SpellCastInfo.SpellData.AdjustedCastTime.TotalMilliseconds, 2500));

                    if (await DodgeManager.DodgeThis(Me.SpellCastInfo.SpellData, CurrentTarget, CastedAura, IsDot, IsBuff, IsHealingSpell))
                    {
                        await Coroutine.Wait(waitUntilCombatTime, () => Me.InCombat);
                    }
                    return(true);
                }

                if (CombatHelper.LastSpell != null && CombatHelper.LastTarget != Me)
                {
                    await Heal();
                    await CombatBuff();
                    await Combat();

                    var waitUntilCombatTime = TimeSpan.FromMilliseconds(Math.Min(CombatHelper.LastSpell.AdjustedCastTime.TotalMilliseconds, 2500));

                    await Coroutine.Wait(waitUntilCombatTime, () => Me.InCombat);

                    return(true);
                }
            }

            Logger.DebugLog("Pulsing Pull");

            switch (MainSettingsModel.Instance.CurrentRoutine)
            {
            case "Barret":
                return(await BarretRotation.Pull());

            case "Beatrix":
                return(await BeatrixRotation.Pull());

            case "Cecil":
                return(await CecilRotation.Pull());

            case "Cyan":
                return(await CyanRotation.Pull());

            case "Edward":
                return(await EdwardRotation.Pull());

            case "Eiko":
                return(await EikoRotation.Pull());

            case "Elayne":
                return(await ElayneRotation.Pull());

            case "Freya":
                return(await FreyaRotation.Pull());

            case "Mikoto":
                return(await MikotoRotation.Pull());

            case "Paine":
                return(await PaineRotation.Pull());

            case "Remiel":
                return(await RemielRotation.Pull());

            case "Sabin":
                return(await SabinRotation.Pull());

            case "Shadow":
                return(await ShadowRotation.Pull());

            case "Surito":
                return(await SuritoRotation.Pull());

            case "Vivi":
                return(await ViviRotation.Pull());
            }

            return(false);
        }
Пример #4
0
        public override async Task <bool> CombatBuff()
        {
            if (!Common_Utils.InActiveInstance() || Target == null)
            {
                return(false);
            }

            if (Me.IsCasting)
            {
                return(await DodgeManager.DodgeThis(Me.SpellCastInfo.SpellData, CurrentTarget, CastedAura, IsDot, IsBuff, IsHealingSpell));
            }

            Logger.DebugLog("Pulsing CombatBuff");

            switch (MainSettingsModel.Instance.CurrentRoutine)
            {
            case "Barret":
                return(await BarretRotation.CombatBuff());

            case "Beatrix":
                return(await BeatrixRotation.CombatBuff());

            case "Cecil":
                return(await CecilRotation.CombatBuff());

            case "Cyan":
                return(await CyanRotation.CombatBuff());

            case "Edward":
                return(await EdwardRotation.CombatBuff());

            case "Eiko":
                return(await EikoRotation.CombatBuff());

            case "Elayne":
                return(await ElayneRotation.CombatBuff());

            case "Freya":
                return(await FreyaRotation.CombatBuff());

            case "Mikoto":
                if (HealTarget() != null)
                {
                    return(await MikotoRotation.Heal());
                }

                return(await MikotoRotation.CombatBuff());

            case "Paine":
                return(await PaineRotation.CombatBuff());

            case "Remiel":
                if (HealTarget() != null)
                {
                    return(await RemielRotation.Heal());
                }

                return(await RemielRotation.CombatBuff());

            case "Sabin":
                return(await SabinRotation.CombatBuff());

            case "Shadow":
                return(await ShadowRotation.CombatBuff());

            case "Surito":
                if (HealTarget() != null)
                {
                    return(await SuritoRotation.Heal());
                }

                return(await SuritoRotation.CombatBuff());

            case "Vivi":
                return(await ViviRotation.CombatBuff());
            }

            return(false);
        }
Пример #5
0
        public override async Task <bool> PreCombat()
        {
            if (!Common_Utils.InActiveInstance())
            {
                return(false);
            }

            if (OpenerEnabled)
            {
                return(await Pull());
            }

            if (MainSettingsModel.Instance.UseAutoSprint && Target == null && Me.EnemiesInRange(20) == 0 && MovementManager.IsMoving)
            {
                await Spells.Sprint.Use(Me, true);
            }

            if (Me.IsCasting)
            {
                return(await DodgeManager.DodgeThis(Me.SpellCastInfo.SpellData, CurrentTarget, CastedAura, IsDot, IsBuff, IsHealingSpell));
            }

            Logger.DebugLog("Pulsing Pre-combat");

            switch (MainSettingsModel.Instance.CurrentRoutine)
            {
            case "Barret":
                return(await BarretRotation.PreCombat());

            case "Beatrix":
                return(await BeatrixRotation.PreCombat());

            case "Cecil":
                return(await CecilRotation.PreCombat());

            case "Cyan":
                return(await CyanRotation.PreCombat());

            case "Edward":
                return(await EdwardRotation.PreCombat());

            case "Eiko":
                return(await EikoRotation.PreCombat());

            case "Elayne":
                return(await ElayneRotation.PreCombat());

            case "Freya":
                return(await FreyaRotation.PreCombat());

            case "Mikoto":
                return(await MikotoRotation.PreCombat());

            case "Paine":
                return(await PaineRotation.PreCombat());

            case "Remiel":
                return(await RemielRotation.PreCombat());

            case "Sabin":
                return(await SabinRotation.PreCombat());

            case "Shadow":
                return(await ShadowRotation.PreCombat());

            case "Surito":
                return(await SuritoRotation.PreCombat());

            case "Vivi":
                return(await ViviRotation.PreCombat());
            }

            return(false);
        }