Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     Manage      = GameObject.Find("Manage").GetComponent <Manage>();
     Playeraudio = GameObject.Find("Playeraudio").GetComponent <AudioSource>();
     Clickaudio  = GameObject.Find("Clickaudio").GetComponent <AudioSource>();
     Items       = GameObject.Find("Barlife").GetComponent <Barlife>();
 }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        Manage         = GameObject.Find("Manage").GetComponent <Manage>();
        Playeraudio    = GameObject.Find("Playeraudio").GetComponent <AudioSource>();
        Hearthaudio    = GameObject.Find("Hearthaudio").GetComponent <AudioSource>();
        Stoneaudio     = GameObject.Find("Stoneaudio").GetComponent <AudioSource>();
        QuestionScreen = GameObject.Find("SceneController").GetComponent <QuestionScreen>();
        Manage.Player  = gameObject;
        Rgb2d          = GetComponent <Rigidbody2D>();
        Anim           = GetComponent <Animator>();
        Cam            = GameObject.Find("Main Camera");
        Manage.Cam     = Cam;
        Items          = GameObject.Find("Barlife").GetComponent <Barlife>();

        if (Manage.Sunglass > 0)
        {
            Sunglass[Manage.Sunglass - 1].SetActive(true);
        }
        if (Manage.Cap > 0)
        {
            Cap[Manage.Cap - 1].SetActive(true);
        }
        Myspeed          = 0;
        Manage.Moveleft  = false;
        Manage.Moveright = false;
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     Manage        = GameObject.Find("Manage").GetComponent <Manage>();
     Coinaudio     = GameObject.Find("Coinaudio").GetComponent <AudioSource>();
     Collider      = GetComponent <CircleCollider2D>();
     Cam           = GameObject.Find("Main Camera");
     Target        = GameObject.Find("Barlife");
     Showcoinscore = GameObject.Find("Barlife").GetComponent <Barlife>();
 }
Пример #4
0
    void Start()
    {
        Barlife         = GameObject.Find("Barlife").GetComponent <Barlife>();
        Manage          = GameObject.Find("Manage").GetComponent <Manage>();
        Manage.Again    = Again;
        Manage.Pause    = Pause;
        Manage.Question = Question;
        Instantiate(Player[Manage.Playernumber], new Vector3(0, -3f, 0), Quaternion.identity);



        Manage.Targets[0] = GameObject.Find("Target-position0");
        Manage.Targets[1] = GameObject.Find("Target-position1");
        Manage.Targets[2] = GameObject.Find("Target-position2");
        Manage.Targets[3] = GameObject.Find("Target-position3");
    }