// Start is called before the first frame update void Start() { Manage = GameObject.Find("Manage").GetComponent <Manage>(); Playeraudio = GameObject.Find("Playeraudio").GetComponent <AudioSource>(); Clickaudio = GameObject.Find("Clickaudio").GetComponent <AudioSource>(); Items = GameObject.Find("Barlife").GetComponent <Barlife>(); }
// Start is called before the first frame update void Start() { Manage = GameObject.Find("Manage").GetComponent <Manage>(); Playeraudio = GameObject.Find("Playeraudio").GetComponent <AudioSource>(); Hearthaudio = GameObject.Find("Hearthaudio").GetComponent <AudioSource>(); Stoneaudio = GameObject.Find("Stoneaudio").GetComponent <AudioSource>(); QuestionScreen = GameObject.Find("SceneController").GetComponent <QuestionScreen>(); Manage.Player = gameObject; Rgb2d = GetComponent <Rigidbody2D>(); Anim = GetComponent <Animator>(); Cam = GameObject.Find("Main Camera"); Manage.Cam = Cam; Items = GameObject.Find("Barlife").GetComponent <Barlife>(); if (Manage.Sunglass > 0) { Sunglass[Manage.Sunglass - 1].SetActive(true); } if (Manage.Cap > 0) { Cap[Manage.Cap - 1].SetActive(true); } Myspeed = 0; Manage.Moveleft = false; Manage.Moveright = false; }
// Start is called before the first frame update void Start() { Manage = GameObject.Find("Manage").GetComponent <Manage>(); Coinaudio = GameObject.Find("Coinaudio").GetComponent <AudioSource>(); Collider = GetComponent <CircleCollider2D>(); Cam = GameObject.Find("Main Camera"); Target = GameObject.Find("Barlife"); Showcoinscore = GameObject.Find("Barlife").GetComponent <Barlife>(); }
void Start() { Barlife = GameObject.Find("Barlife").GetComponent <Barlife>(); Manage = GameObject.Find("Manage").GetComponent <Manage>(); Manage.Again = Again; Manage.Pause = Pause; Manage.Question = Question; Instantiate(Player[Manage.Playernumber], new Vector3(0, -3f, 0), Quaternion.identity); Manage.Targets[0] = GameObject.Find("Target-position0"); Manage.Targets[1] = GameObject.Find("Target-position1"); Manage.Targets[2] = GameObject.Find("Target-position2"); Manage.Targets[3] = GameObject.Find("Target-position3"); }