public PlayerBarkeeper(Mobile owner, BaseHouse house) : base("the barkeeper") { Owner = owner; House = house; Rumors = new BarkeeperRumor[3]; LoadSBInfo(); }
public static void Serialize(IGenericWriter writer, BarkeeperRumor rumor) { if (rumor == null) { writer.Write(false); } else { writer.Write(true); writer.Write(rumor.Message); writer.Write(rumor.Keyword); } }