public void AddBuildActionButtons( BaraksModel.UpgradeBuildingDelegate upgradeBuildingDelegate ) { actionButtonArray[actionButtonCounter].GetComponent<Button>().onClick.RemoveAllListeners(); actionButtonArray[actionButtonCounter].SetActive( true ); actionButtonArray[actionButtonCounter].GetComponent<Image>().sprite = uiViewPresenter.upgradeIcon; actionButtonArray[actionButtonCounter].GetComponent<Button>().onClick.AddListener( () => { upgradeBuildingDelegate(); } ); ++actionButtonCounter; }
public BuildUnit( UnitCharacteristics characteristics, EntityController.Faction faction, EffectsController effectsController, BaseUnitController.UpdateCharacteristics updateCharacteristics, BaseUnitController.Death updateDeath, BaraksModel.SetUpdeteCharacteristicsDelegate setUpdeteCharacteristicsDelegate, Action deleteVisualEffect ) : base(characteristics, faction, effectsController, updateCharacteristics, updateDeath, setUpdeteCharacteristicsDelegate, deleteVisualEffect) { }
public HeroUnitController( EntityController.Select entityControllerSelect, HeroViewPresentor unitViewPresenter, BaseUnit.UnitCharacteristics unitCharacteristics, EntityController.GetTarget getTarget, EntityController.Faction faction, DeathDestroy updateDeath, EntityController.HeroResurrect heroResurrect, BaraksModel.SetUpdeteCharacteristicsDelegate setUpdeteCharacteristicsDelegate ) : base(entityControllerSelect, unitViewPresenter, unitCharacteristics, getTarget, faction, updateDeath, setUpdeteCharacteristicsDelegate) { this.updateDeath = updateDeath; EffectsController effectsController = new EffectsController(); this.heroResurrect = heroResurrect; unitBehaviour.CallDeathFSMEvent(); unitBehaviour = new HeroBehaviour( getTarget, faction, unitViewPresenter, animationController ); unitModel = new HeroUnit( "Unit", unitCharacteristics, SpellInit( effectsController ), faction, effectsController, _UpdateCharacteristics, UpdateDeath, LevelUpEffect, setUpdeteCharacteristicsDelegate, DeleteVisualEffect ); unitView = new HeroView( unitViewPresenter, Selected, GetDamage, ((HeroUnit)unitModel).GetXp ); }
public BaseUnit( UnitCharacteristics characteristics, EntityController.Faction faction, EffectsController effectsController, BaseUnitController.UpdateCharacteristics updateCharacteristics, BaseUnitController.Death updateDeath, BaraksModel.SetUpdeteCharacteristicsDelegate setUpdeteCharacteristicsDelegate, Action deleteVisualEffect ) { this.deleteVisualEffect = deleteVisualEffect; this.setUpdeteCharacteristicsDelegate = setUpdeteCharacteristicsDelegate; setUpdeteCharacteristicsDelegate( UpdateBaseCharacteristics, false ); updateCharacteristicsDelegate = updateCharacteristics; this.updateDeath = updateDeath; baseCharacteristics = characteristics; currentHp = baseCharacteristics.hp; this.faction = faction; this.effectsController = effectsController; UpdateCharacteristics( baseCharacteristics ); }
public HeroUnit( string name, UnitCharacteristics characteristics, Spell[] spells, EntityController.Faction faction, EffectsController effectsController, BaseUnitController.UpdateCharacteristics updateCharacteristics, BaseUnitController.Death updateDeath, HeroUnitController.LevelUpEffectDelegate levelUpEffect, BaraksModel.SetUpdeteCharacteristicsDelegate setUpdeteCharacteristicsDelegate, Action deleteVisualEffect ) : base(characteristics, faction, effectsController, updateCharacteristics, updateDeath, setUpdeteCharacteristicsDelegate, deleteVisualEffect) { this.spells = spells; this.levelUpEffect = levelUpEffect; }
public void CreateUnit( UnitViewPresenter unitViewPresenter, BaseUnit.UnitCharacteristics unitCharacteristics, Faction faction, BaraksModel.SetUpdeteCharacteristicsDelegate setUpdeteCharacteristicsDelegate ) { unitViewPresenter.faction = faction; unitViewPresenter.GetPlayer( player ); BaseUnitController unitController; if ( unitViewPresenter.unitType == BaseUnit.UnitType.hero ) { unitController = new HeroUnitController( SelectUnit, (HeroViewPresentor)unitViewPresenter, unitCharacteristics, GetUnitTarget, faction, DestroyUnit, _HeroResurrect, setUpdeteCharacteristicsDelegate ); buildController = new BuildController( SelectUnit, buildViewPresenter, unitCharacteristics, GetUnitTarget, faction, DestroyUnit, setUpdeteCharacteristicsDelegate ); } else { unitController = new BaseUnitController( SelectUnit, unitViewPresenter, unitCharacteristics, GetUnitTarget, faction, DestroyUnit, setUpdeteCharacteristicsDelegate ); } if ( faction == Faction.Blue ) { unitsControllersBlue.Add( unitController ); } else { unitsControllersRed.Add( unitController ); } }
public BaseUnitController( EntityController.Select entityControllerSelect, UnitViewPresenter unitViewPresenter, BaseUnit.UnitCharacteristics unitCharacteristics, EntityController.GetTarget getTarget, EntityController.Faction faction, DeathDestroy updateDeath, BaraksModel.SetUpdeteCharacteristicsDelegate setUpdeteCharacteristicsDelegate ) { this.updateDeath = updateDeath; animationController = new AnimationController( unitViewPresenter._animation ); EffectsController effectsController = new EffectsController(); tempNavMeshAgent = unitViewPresenter.navMeshAgent; this.entityControllerSelect = entityControllerSelect; unitBehaviour = new BaseUnitBehaviour( getTarget, faction, unitViewPresenter, animationController ); unitModel = new BaseUnit(unitCharacteristics, faction, effectsController, _UpdateCharacteristics, UpdateDeath, setUpdeteCharacteristicsDelegate, DeleteVisualEffect ); unitView = new BaseUnitView( unitViewPresenter, Selected, GetDamage ); }
public BuildController( EntityController.Select entityControllerSelect, BuildViewPresenter unitViewPresenter, BaseUnit.UnitCharacteristics unitCharacteristics, EntityController.GetTarget getTarget, EntityController.Faction faction, DeathDestroy updateDeath, BaraksModel.SetUpdeteCharacteristicsDelegate setUpdeteCharacteristicsDelegate ) : base(entityControllerSelect, unitViewPresenter, unitCharacteristics, getTarget, faction, updateDeath, setUpdeteCharacteristicsDelegate) { this.updateDeath = updateDeath; EffectsController effectsController = new EffectsController(); unitBehaviour.CallDeathFSMEvent(); unitBehaviour = new BuildBehaviour( getTarget, faction, unitViewPresenter, animationController ); unitModel = new BuildUnit( unitCharacteristics, faction, effectsController, _UpdateCharacteristics, UpdateDeath, setUpdeteCharacteristicsDelegate, DeleteVisualEffect ); BuildView unitView = new BuildView( unitViewPresenter, Selected, ((BuildUnit)unitModel).GetDamage ); this.unitView = unitView; }
public void ShowBuildActionButtons( BaraksModel baraksModel ) { this.baraksModel = baraksModel; cuiv.AddBuildActionButtons( BuildUpgrade ); }