protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.WhiteSmoke); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); switch (TileGrid.GameState) { case GameStates.Menu: menuManager.Draw(spriteBatch); bannerManager.Draw(spriteBatch, true); break; case GameStates.Lobby: menuManager.Draw(spriteBatch); networkingManager.Draw(spriteBatch); bannerManager.Draw(spriteBatch, true); break; case GameStates.QuitGame: menuManager.Draw(spriteBatch); tileManager.Draw(spriteBatch); TileGrid.Draw(spriteBatch); bannerManager.Draw(spriteBatch, false); animationManager.Draw(spriteBatch); break; case GameStates.Playing: tileManager.Draw(spriteBatch); TileGrid.Draw(spriteBatch); bannerManager.Draw(spriteBatch, false); animationManager.Draw(spriteBatch); break; } fpsMonitor.Draw(spriteBatch); spriteBatch.End(); if (screenshotManager.NewShot) { screenshotManager.SaveScreenshot(); } base.Draw(gameTime); }