Пример #1
0
        //Command will search the userers backpack for TypeOf(Bandage), and if true, applies to self.
        //If false, will return a msg announcing to the player they are out of bandage.
        //Should also give a warning if bandage count is under ??
        public static void BandSelf_OnCommand(CommandEventArgs e)
        {
            Mobile pm   = e.Mobile;
            Item   band = pm.Backpack.FindItemByType(typeof(Bandage));

            if (band != null)
            {
                Bandage.BandSelfCommandCall(pm, band);
                if (band.Amount <= 5)
                {
                    pm.SendMessage("Warning, your bandage count is currently {0}!!", band.Amount);
                }
            }
            else
            {
                pm.SendMessage("You have no bandages left to use!");
            }
        }
Пример #2
0
        public static void BandSelf_OnCommand(CommandEventArgs e)
        {
            Mobile pm   = e.Mobile;
            Item   band = pm.Backpack.FindItemByType(typeof(Bandage));

            if (band != null)
            {
                Bandage.BandSelfCommandCall(pm, band);
                if (band.Amount <= 5)
                {
                    pm.SendMessage("Attention il ne vous reste que {0} bandages !", band.Amount);
                }
            }
            else
            {
                pm.SendMessage("Vous n'avez plus de bandages !");
            }
        }