public void Deserialize(SerializationReader reader) { Action = (BanchoAction)reader.ReadByte(); Text = reader.ReadString(); MapMd5 = reader.ReadString(); Mods = (Mods)reader.ReadUInt32(); Mode = (GameMode)reader.ReadByte(); MapId = reader.ReadInt32(); }
public void ReadFromStream(SerializationReader r) { Action = (BanchoAction)r.ReadByte(); ActionText = r.ReadString(); BeatmapChecksum = r.ReadString(); CurrentMods = (Mods)r.ReadUInt32(); PlayMode = r.ReadByte(); BeatmapId = r.ReadInt32(); }