Пример #1
0
 //复活
 public void toLive()
 {
     isDead = false;
     banBattleRole.attribute            = banBattleRole.initAttri;
     sprite_Attribute.spriteName        = BanTools.GetAttributeName(banBattleRole.initAttri);
     sprite_Attribute_Border.spriteName = BanTools.GetAttributeBorderName(banBattleRole.initAttri);
 }
Пример #2
0
    public void SetData(BanBattleRole roleInfo, bool showAttack)
    {
        AtlasMgr.mInstance.SetHeadSprite(_head, roleInfo.number.ToString());
        _head.MakePixelPerfect();
        _level.text = "Lv" + roleInfo.level;

        att.spriteName    = BanTools.GetAttributeName(roleInfo.initAttri);
        border.spriteName = BanTools.GetAttributeBorderName(roleInfo.initAttri);
        _power.text       = "" + (roleInfo.group == BanBattleRole.Group.Attack ? roleInfo.attackBP : roleInfo.defenseBP);
        _name.text        = Core.Data.monManager.getMonsterByNum(roleInfo.number).name;

        if (showAttack)
        {
            _part.spriteName = "common-0008";
        }
        else
        {
            _part.spriteName = "common-0010";
        }
    }
Пример #3
0
    public void ReadData(BanBattleRole aBanBattleRole, bool isCurrent = false)
    {
        AtlasMgr.mInstance.SetHeadSprite(sprite_Role, aBanBattleRole.number.ToString());
        sprite_Attribute_Border.spriteName = BanTools.GetAttributeBorderName(aBanBattleRole.attribute);
        if (!isDie)
        {
            sprite_Attribute.spriteName = BanTools.GetAttributeName(aBanBattleRole.attribute);
        }
        else
        {
            sprite_Attribute.spriteName = BanTools.GetAttributeName(BanBattleRole.Attribute.Unknown);
        }
        text_Level.text = "Lv" + aBanBattleRole.level;

        if (Core.Data.monManager != null)
        {
            RoleName.text = Core.Data.monManager.getMonsterByNum(aBanBattleRole.number).name;
        }

        banBattleRole = aBanBattleRole;
    }
Пример #4
0
 //改变为全属性
 public void changeToAllAttribute()
 {
     sprite_Attribute_Border.spriteName = BanTools.GetAttributeBorderName(BanBattleRole.Attribute.Quan);
     sprite_Attribute.spriteName        = BanTools.GetAttributeName(BanBattleRole.Attribute.Quan);
 }