// Update is called once per frame void Update() { switch (CurrentStatus) { case BalloonStatus.Flying: transform.position += Direction.normalized * Speed * Time.deltaTime; transform.position = Vector3.up * Mathf.Clamp(transform.position.y + 20 * Time.deltaTime, 0, 120) + new Vector3(transform.position.x, 0, transform.position.z); if (Vector3.Distance(transform.position, WorldCenter.transform.position) >= 10000) { Direction = -Direction; } break; case BalloonStatus.Approaching: transform.position = Vector3.MoveTowards(transform.position, LandingPoint.gameObject.transform.position + Vector3.up * 100, Speed * Time.deltaTime); if (Vector3.Distance(transform.position, LandingPoint.gameObject.transform.position) <= 110) { CurrentStatus = BalloonStatus.Landing; } break; case BalloonStatus.Landing: transform.position = Vector3.MoveTowards(transform.position, LandingPoint.gameObject.transform.position, Speed * Time.deltaTime); break; default: break; } }
private void _TakeOff() { CurrentStatus = BalloonStatus.Flying; Direction = Vector3.right * Random.Range(-1f, 1f) + Vector3.forward * Random.Range(-1f, 1f); Invoke(nameof(RequestToLand), FlyingTime); TargetAirport.IsOccupiedForBalloon = false; TargetAirport = null; }
public JsonResult AjaxDelete(int id) { BalloonStatus balloonStatus = db.BalloonStatus.Find(id); db.BalloonStatus.Remove(balloonStatus); db.SaveChanges(); string confirmMessage = string.Format("Deleted Balloon Status '{0}' from the database!", balloonStatus.BalloonStatusName); return(Json(new { id = id, message = confirmMessage })); }
private void RequestToLand() { TargetAirport = WorldCenter.Airports[Random.Range(0, WorldCenter.Airports.Length)]; if (!TargetAirport.RequestToLandForBalloon(this)) { Invoke(nameof(RequestToLand), 10f); TargetAirport = null; } else { CurrentStatus = BalloonStatus.Approaching; } }
public void SetLandingPoint(BalloonPoint landingPoint) { LandingPoint = landingPoint; CurrentStatus = BalloonStatus.Approaching; }
public JsonResult AjaxEdit(BalloonStatus balloonStatus) { db.Entry(balloonStatus).State = EntityState.Modified; db.SaveChanges(); return(Json(balloonStatus)); }
public JsonResult AjaxCreate(BalloonStatus balloonStatus) { db.BalloonStatus.Add(balloonStatus); db.SaveChanges(); return(Json(balloonStatus)); }
public PartialViewResult BalloonStatusDetails(int id) { BalloonStatus balloonStatus = db.BalloonStatus.Find(id); return(PartialView(balloonStatus)); }