/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black); // TODO: Add your drawing code here //Draw ball. m_bv.DrawSimulation(m_bs.Ball, gameTime.ElapsedGameTime.Milliseconds); base.Draw(gameTime); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.White); // TODO: Add your drawing code here //Draw ball. m_bv.DrawSimulation(m_bs.Balls, gameTime.ElapsedGameTime.Milliseconds, spriteBatch, m_camera); m_gameCon.DrawEffects(spriteBatch, m_camera); base.Draw(gameTime); }