private void CreateAtomRCBB(int type, int start, int end, ArrayList atomLocationalist, Color c, Vector3 v, int order) { GameObject Atom; if (UIData.toggleClip) { Atom = Clip4RayCasting.CreateClip(); } else { Atom = GameObject.CreatePrimitive(PrimitiveType.Plane); } float[] fLocation = atomLocationalist[start] as float[]; Vector3 location = new Vector3(fLocation[0], fLocation[1], fLocation[2]); Atom.transform.Translate(location); Atom.renderer.material.SetColor("_Color", c); MoleculeModel.atoms.Add(Atom); Atom.AddComponent("CameraFacingBillboard"); Atom.GetComponent <CameraFacingBillboard>().cameraToLookAt = GameObject.Find("Camera").camera; Atom.transform.renderer.material.shader = Shader.Find("FvNano/Ball HyperBalls OpenGL"); Atom.AddComponent("BallUpdateRC"); BallUpdateRC comp = Atom.GetComponent <BallUpdateRC>(); comp.rayon = (float)(v[0]); comp.atomcolor = c; comp.number = order; comp.enabled = true; switch (type) { case 0: Atom.tag = "C"; break; case 1: Atom.tag = "N"; break; case 2: Atom.tag = "O"; break; case 3: Atom.tag = "S"; break; case 4: Atom.tag = "P"; break; case 5: Atom.tag = "H"; break; default: Atom.tag = "X"; break; } }
private void CreateAtomRC(int type, int start, int end, ArrayList atomLocationalist, Color c, Vector3 v, int order) { GameObject Atom; Atom = GameObject.CreatePrimitive(PrimitiveType.Cube); float[] fLocation = atomLocationalist[start] as float[]; Vector3 location = new Vector3(fLocation[0], fLocation[1], fLocation[2]); Atom.transform.Translate(location); Atom.renderer.material.SetColor("_Color", c); MoleculeModel.atoms.Add(Atom); Atom.renderer.material.shader = Shader.Find("FvNano/Ball HyperBalls OpenGL"); Atom.AddComponent("BallUpdateRC"); BallUpdateRC comp = Atom.GetComponent <BallUpdateRC>(); comp.rayon = (float)(v[0]); comp.atomcolor = c; comp.number = order; comp.enabled = true; switch (type) { case 0: Atom.tag = "C"; break; case 1: Atom.tag = "N"; break; case 2: Atom.tag = "O"; break; case 3: Atom.tag = "S"; break; case 4: Atom.tag = "P"; break; case 5: Atom.tag = "H"; break; default: Atom.tag = "X"; break; } }