Пример #1
0
    public void fire()
    {
        int           ballsInCircle = (int)PlayTimeSettings.ballSeparateness * 30;
        List <float3> circle        = new List <float3>();
        float         step          = 2 * Mathf.PI / ballsInCircle;

        for (float theta = 0; theta < 2 * Mathf.PI; theta += step)
        {
            float x = 0 - 2 * Mathf.Cos(theta);
            float y = 0 - 2 * Mathf.Sin(theta);
            circle.Add(new float3(x, y, 0) * PlayTimeSettings.ballSeparateness / 1.3f);
        }
        ballShooter.fireBallGroup(circle);
    }
Пример #2
0
    public void fire()
    {
        List<float3> grid = new List<float3>();
        int xSize = PlayTimeSettings.gridSizeX;
        int ySize = PlayTimeSettings.gridSizeY;
        int zSize = PlayTimeSettings.gridSizeZ;


        float xAdjust = xSize / 2 * PlayTimeSettings.ballSeparateness;
        float yAdjust = ySize / 2 * PlayTimeSettings.ballSeparateness;
        float zAdjust = zSize / 2 * PlayTimeSettings.ballSeparateness;
        for (int i = 0; i < xSize; i++)
        {
            for (int j = 0; j < ySize; j++)
            {
                for (int k = 0; k < zSize; k++)
                {
                    grid.Add(new float3(i * PlayTimeSettings.ballSeparateness, j * PlayTimeSettings.ballSeparateness, k * PlayTimeSettings.ballSeparateness));
                }
            }
        }
        ballShooter.fireBallGroup(grid);
    }
Пример #3
0
    public void fire()
    {
        List <float3> grid = new List <float3>();

        for (int i = 0; i < 10; i++)
        {
            for (int j = 0; j < 10; j++)
            {
                for (int k = 0; k < 5; k++)
                {
                    grid.Add(new float3(i, j, k));
                }
            }
        }
        ballShooter.fireBallGroup(grid);
    }