Пример #1
0
    public void GameClear()
    {
        playerInstance.GameStop();
        ChangeBackSprite.instance.StopBGM();
        _audioSource.PlayOneShot(StageClearA, 2);
        clearUI.active = true;
        gameClear      = true;
        StopAllCoroutines();
//        StartCoroutine("NextScene");
    }