void Awake() { m_gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); m_uiManager = GameObject.Find("UIManager").GetComponent <UIManager>(); m_ball = GameObject.Find("Ball").GetComponent <BallMover>(); m_leftPad = GameObject.Find("LeftPad"); m_rightPad = GameObject.Find("RightPad"); }
private void OnTriggerEnter(Collider other) { BallMover ball = other.GetComponent <BallMover>(); Rigidbody rbd = ball.rbd; Vector3 force = other.transform.right * ball.rbd.velocity.magnitude * 2; Vector3 newForce = Vector3.Lerp(force, new Vector3(0, vel * friction), 0.5f) * 2; rbd.velocity += newForce; }
public BallMover Shoot(GameObject thrownBall) { BallMover mover = GameObject.Instantiate(thrownBall).GetComponent <BallMover>(); mover.ResetPosition(throwPoint.transform.position); mover.ThrowBall(answerVelocity * direction, answerAngle * direction, int.Parse(playerNumber.text)); shotLeft = true; return(mover); }
// Start is called before the first frame update void Start() { ball = FindObjectOfType <BallMover>(); level = FindObjectOfType <LevelGenerator>(); state = State.Standing; Lives = 3; platformBounds = GetComponent <SpriteRenderer>().bounds; midPoint = (level.leftBound.position.x + level.rightBound.position.x) / 2; transform.position = new Vector2(midPoint, transform.position.y); }
private void OnTriggerEnter(Collider other) { BallMover ball = other.gameObject.GetComponent <BallMover>(); if (ball) { Explode(transform.position); Destroy(ball.gameObject); audioSource.Play(); Invoke("NextLevel", delay); } }
private void OnTriggerEnter(Collider other) { BallMover ball = other.GetComponent <BallMover>(); if (ball) { Rigidbody rbd = ball.rbd; Vector3 force = other.transform.right * ball.rbd.velocity.magnitude * 2; force = ball.rbd.velocity.x > 0 ? -force : force; rbd.velocity += force; } }
public GameManagerZSerializer(string ZUID, string GOZUID) : base(ZUID, GOZUID) { var instance = ZSerializer.ZSerialize.idMap[ZSerializer.ZSerialize.CurrentGroupID][ZUID]; highScore = (System.Int32) typeof(GameManager).GetField("highScore").GetValue(instance); currentScore = (System.Int32) typeof(GameManager).GetField("currentScore").GetValue(instance); playerName = (System.String) typeof(GameManager).GetField("playerName").GetValue(instance); position = (UnityEngine.Vector3) typeof(GameManager).GetField("position").GetValue(instance); ballMover = (BallMover)typeof(GameManager).GetField("ballMover").GetValue(instance); canvas = (UnityEngine.GameObject) typeof(GameManager).GetField("canvas").GetValue(instance); groupID = (System.Int32) typeof(ZSerializer.PersistentMonoBehaviour).GetField("groupID", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(instance); autoSync = (System.Boolean) typeof(ZSerializer.PersistentMonoBehaviour).GetField("autoSync", System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.NonPublic).GetValue(instance); }
void Awake() { m_gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); m_gameSequencer = GameObject.Find("GameSequencer").GetComponent <GameSequencer>(); m_ballTransform = GameObject.Find("Ball").transform; m_ballMover = GameObject.Find("Ball").GetComponent <BallMover>(); m_ballSfx = GameObject.Find("Ball").GetComponent <AudioSource>(); m_sfxHit = Resources.Load("hitball") as AudioClip; m_sfxSmash = Resources.Load("smashball") as AudioClip; m_particles = GetComponentInChildren <ParticleSystem>(); m_gfxAnimator = GetComponentInChildren <Animator>(); }
void FixedUpdate() { if (!timerPaused && bothAnswered) { timePassed += Time.deltaTime * 3; } else if (!timerPaused) { timePassed += Time.deltaTime; } if (bothAnswered) { timerNumber.text = (timePassed - firstAnswerTime).ToString("0.00"); } else { timerNumber.text = timePassed.ToString("0.00"); } // If ready, when each player if (bothAnswered) { foreach (Player player in players) { bool testForAWinner = false; foreach (Vector2Int i in ballResults) { testForAWinner = testForAWinner || Mathf.Abs(i.y) == 1; } if (ballResults.Count == 2 || (testForAWinner && ballResults.Count > 0 && ballsInPlay.Count == 0)) // Either both results are ready or one player won before another could even shoot { StopGameAndShowResults(); } if (!player.shotLeft && player.answerTime <= timePassed) { BallMover ballShot = player.Shoot(ballPrefab); ballsInPlay.Add(ballShot); ballShot.controller = this; } } } }
void Start() { ball = GameObject.Find("Ball"); mover = ball.GetComponent <BallMover>(); sr = ball.GetComponent <SpriteRenderer>(); }
private void Start() { ballMover = ballMoverFactory.Create(ballFacade); LoadGameState(); }
// Start is called before the first frame update void Start() { parent = gameObject.GetComponentInParent <BallMover>(); }
public void BallDestroyed(BallMover destructed, int hitSuccess) { ballResults.Add(new Vector2Int(destructed.thrower, hitSuccess)); ballsInPlay.Remove(destructed); GameObject.Destroy(destructed.gameObject); }
// public override void OnPostLoad() // { // ballMover = FindObjectOfType<BallMover>(); // } private void Start() { ballMover = FindObjectOfType <BallMover>(); ZSerialize.LoadScene(); }