Пример #1
0
    private int scoreBar = 100;                     //Amount of points the player needs for the next ball to spawn

    void Start()
    {
        //Initialization
        countManage = GameObject.Find("Counter Manager");
        cor         = startSpawnSequence(BallMode.get());
        StartCoroutine(cor);
        cor = spawnSequence();
        StartCoroutine(cor);
    }
Пример #2
0
public class InitData : MonoBehaviour {                         //This class will attempt to load the saved high score data on a scene's awake
    //If this fails, then it will save a new file with the default values of 0 and 0
    void Awake()
    {
        //Initialization
        if (DataManager.highScore == null && !DataManager.Load())
        {
            DataManager.Save(0, 0);
        }

        if (BallMode.get() == 0)
        {
            BallMode.set(1);
        }
    }