Пример #1
0
 // Use this for initialization
 void Start()
 {
     bgImg       = GetComponent <Image>();
     joystickImg = transform.GetChild(0).GetComponent <Image>();
     // controller = GameObject.FindObjectOfType<BallDogController>().GetComponent<BallDogController>();
     controller = transform.parent.parent.parent.gameObject.GetComponent <BallDogController>();
 }
Пример #2
0
 private void OnCollisionExit(Collision collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         DogController           = collision.gameObject.GetComponent <BallDogController>();
         DogController.IsHitBall = false;
     }
 }
Пример #3
0
    private void OnCollisionEnter(Collision collision)
    {
        if (!IsHitted)
        {
            if (collision.gameObject.tag == "Ground")
            {
                IsHitted = true;

                Invoke("DestroyBalls", 5.0f);
            }

            if (collision.gameObject.tag == "Player")
            {
                IsHitted = true;
                Debug.Log("Hit dog");


                DogController = collision.gameObject.GetComponent <BallDogController>();
                //BallSpawning.HitBallCheck();

                DogController.IsHitBall = true;
                // collision.gameObject.GetComponent<BallDogController>().MyPhotonView.RPC("Hitting", PhotonTargets.AllBuffered);
                //collision.gameObject.GetComponent<Animator>().SetBool("IsHit", true);

                if (collision.gameObject.name == "Player1")
                {
                    BallSpawning.MyPhotonView.RPC("HitBallCheck1", PhotonTargets.AllBuffered);
                }

                else if (collision.gameObject.name == "Player2")
                {
                    BallSpawning.MyPhotonView.RPC("HitBallCheck2", PhotonTargets.AllBuffered);
                }
            }
        }
    }