public void StartGame() { ball = Instantiate <GameObject>(BallPrefab, new Vector3(-5.5f, 1f, 0f), Quaternion.identity) as GameObject; ballDeplacementScript = ball.GetComponent <BallDeplacementScript>(); if (typeIA == 1) { ballDeplacementScript.estIA = true; } }
void Start() { textWinner.gameObject.SetActive(false); StartGame(); StartCoroutine(Timer()); ballDeplacementScript = ball.GetComponent <BallDeplacementScript>(); if (typeIA == 1) { ballDeplacementScript.estIA = true; } else if (typeIA == 2) { ballDeplacementScript.estJoueur = true; } source = GetComponent <AudioSource>(); }