Пример #1
0
 public override void OnTriggerEnter2D(Collider2D collider)
 {
     base.OnTriggerEnter2D(collider);
     if (collider.tag == "Ball")
     {
         gameObject.GetComponent <Collider2D>().enabled = false;
         BallBehavior bb = collider.GetComponent <BallBehavior>();
         bb.StartCoroutine(bb.Ghost(0.5f, 12, 11));
         for (int i = 1; i > -((SplitNum + 1) / 2) && i - 1 < (SplitNum / 2); i = i > 0 ? i * -1 : (i * -1) + 1)
         {
             GameObject   b      = Instantiate(collider.gameObject, collider.transform.position, collider.transform.localRotation);
             BallBehavior bbcopy = b.GetComponent <BallBehavior>();
             if (bb.lastPlayer != null)
             {
                 bbcopy.lastPlayer = bb.lastPlayer;
                 bbcopy.lastPlayer.GetComponent <PlatformBehavior>().playerCard.GetComponent <PlayerCardBehavior>().KillCountUpdate(1);
             }
             else
             {
                 bbcopy.lastPlayer = null;
             }
             bbcopy.StartCoroutine(b.GetComponent <BallBehavior>().Ghost(0.5f, 12, 11));
             b.GetComponent <Rigidbody2D>().velocity = RotateVector(b.GetComponent <Rigidbody2D>().velocity, (Degrees * -i) * (Mathf.PI / 180));
             GameObject.Find("GameControl").GetComponent <GameControl>().balls.Add(b);
         }
         anim.Play("SplitTaken");
         //Destroy(gameObject);
     }
 }
Пример #2
0
 public override void OnTriggerEnter2D(Collider2D collider)
 {
     base.OnTriggerEnter2D(collider);
     if (collider.tag == "Ball")
     {
         BallBehavior bb = collider.GetComponent <BallBehavior>();
         bb.StartCoroutine(bb.SpeedModBuff(Duration, SpeedMod, true));
         GetComponent <CircleCollider2D>().enabled = false;
         anim.Play(Anim);
         //Destroy(gameObject);
     }
 }