public void GetUpdate() { if (this.IsBalanceBoardConnected) { BalanceBoard.GetUpdate(); this.BalanceBoardState.WeightKg = Math.Abs(this.BalanceBoardState.WeightKgMin - this.BalanceBoard.WiiControllerState.BalanceBoardState.WeightKg); this.BalanceBoardState.WeightLb = Math.Abs(this.BalanceBoardState.WeightLbMin - this.BalanceBoard.WiiControllerState.BalanceBoardState.WeightLb); this.BalanceBoardState.SensorValuesKg.TopLeft = Math.Abs(this.BalanceBoardState.SensorValuesKgMin.TopLeft - this.BalanceBoard.WiiControllerState.BalanceBoardState.SensorValuesKg.TopLeft); this.BalanceBoardState.SensorValuesKg.TopRight = Math.Abs(this.BalanceBoardState.SensorValuesKgMin.TopRight - this.BalanceBoard.WiiControllerState.BalanceBoardState.SensorValuesKg.TopRight); this.BalanceBoardState.SensorValuesKg.BottomLeft = Math.Abs(this.BalanceBoardState.SensorValuesKgMin.BottomLeft - this.BalanceBoard.WiiControllerState.BalanceBoardState.SensorValuesKg.BottomLeft); this.BalanceBoardState.SensorValuesKg.BottomRight = Math.Abs(this.BalanceBoardState.SensorValuesKgMin.BottomRight - this.BalanceBoard.WiiControllerState.BalanceBoardState.SensorValuesKg.BottomRight); this.BalanceBoardState.SensorValuesLb.TopLeft = Math.Abs(this.BalanceBoardState.SensorValuesLbMin.TopLeft - this.BalanceBoard.WiiControllerState.BalanceBoardState.SensorValuesLb.TopLeft); this.BalanceBoardState.SensorValuesLb.TopRight = Math.Abs(this.BalanceBoardState.SensorValuesLbMin.TopRight - this.BalanceBoard.WiiControllerState.BalanceBoardState.SensorValuesLb.TopRight); this.BalanceBoardState.SensorValuesLb.BottomLeft = Math.Abs(this.BalanceBoardState.SensorValuesLbMin.BottomLeft - this.BalanceBoard.WiiControllerState.BalanceBoardState.SensorValuesLb.BottomLeft); this.BalanceBoardState.SensorValuesLb.BottomRight = Math.Abs(this.BalanceBoardState.SensorValuesLbMin.BottomRight - this.BalanceBoard.WiiControllerState.BalanceBoardState.SensorValuesLb.BottomRight); this.BalanceBoardState.CenterOfGravity.X = this.BalanceBoard.WiiControllerState.BalanceBoardState.CenterOfGravity.X; this.BalanceBoardState.CenterOfGravity.Y = this.BalanceBoard.WiiControllerState.BalanceBoardState.CenterOfGravity.Y; } }
public void UpdateBalanceBoardState(BalanceBoard balanceBoard) { ConnectingImage.SetActive(false); DisconnectingImage.SetActive(false); if (balanceBoard == null) { SetDisconnectedState(); InfoText.text = "not found"; } else { if (balanceBoard.IsConnected && balanceBoard.IsInitialized) { SetConnectedState(true); } else { SetDisconnectedState(); // Lieber wieder Verbindung trennen wenn initialisierung nicht erfolgreich war balanceBoard.Disconnect(); } } this.updateBalanceBoardState = false; }
static void Main(string[] args) { var infoUpdateTimer = new Timer() { Interval = 50, Enabled = false }; infoUpdateTimer.Elapsed += infoUpdateTimer_Elapsed; Console.WriteLine("Connecting to a BalanceBoard"); try { board = BalanceBoard.Create(); } catch { } finally { if (board == null) { Console.WriteLine("Could not connect to a BalanceBoard"); } } Console.WriteLine("BalanceBoard Connected"); infoUpdateTimer.Enabled = true; Console.ReadKey(); infoUpdateTimer.Enabled = false; board.Disconnect(); }
private void WiiControllerFound(string devicePath, ControllerType controllerType) { WiiController wiiController = null; switch (controllerType) { case ControllerType.WiiBalanceBoard: wiiController = new BalanceBoard(); break; default: throw new WiiControllerException("Not supported ControllerType!"); } //wiiController.OpenWiiControllerDeviceHandle(devicePath); if (wiiController != null) { collection.Add(wiiController); } }
/// <summary> /// Constructor /// </summary> /// <param name="balanceBoard">BalanceBoard state</param> public BalanceBoardConnectionChangedEventArgs(BalanceBoard balanceBoard) { this.BalanceBoard = balanceBoard; }