icon() публичный Метод

public icon ( int i ) : Texture2D
i int
Результат UnityEngine.Texture2D
Пример #1
0
    void displayPage(int page_number, int table_width, int table_height)
    {
        //Would be nice to have an abstract GUI utility for doing this kind of stuff.

        int row = 0;
        int col = 0;

        int field_width  = (int)(Screen.width * .40f);
        int field_height = 50;

        int per_page = (table_width / field_width) * (table_height / field_height);
        int page_max = per_page * page_number;

        int height_so_far = 0;

        for (int i = page_max - per_page; i < Mathf.Min(badgeStore.Size(), page_max); i++)
        {
            int x = col * field_width;
            int y = row * field_height;

            icon_style.normal.background = badgeStore.icon(i);
            GUI.Box(new Rect(x, y, 50, 50), "", icon_style);

            if (badgeStore.path(i).Contains("incomplete"))
            {
                label_style.normal.textColor = Color.gray;
            }
            else
            {
                label_style.normal.textColor = Color.black;
            }

            GUI.Label(new Rect(x + 55, y, Screen.width * .40f - 50, 50), badgeStore.label(i), label_style);

            height_so_far += field_height;
            row++;

            if (height_so_far > table_height)
            {
                row = 0;
                col++;

                height_so_far = 0;
            }
        }
    }
Пример #2
0
    void displayPage(int page_number, int table_width, int table_height)
    {
        //Would be nice to have an abstract GUI utility for doing this kind of stuff.

        int row = 0;
        int col = 0;

        int field_width  = (int)(Screen.width * .40f);
        int field_height = 50;

        int per_page = columnHeights[page_number - 1]; //(table_width / field_width) * (table_height / field_height);
        int page_max = 0;                              //columnHeights.Take(page_number).Sum(); //per_page; // * page_number;

        for (int i = 0; i < page_number - 1; i++)
        {
            page_max += columnHeights[i];
        }

        int height_so_far = 0;

        for (int i = page_max /*- per_page*/; i < Mathf.Min(badgeStore.Size(), page_max + per_page); i++)
        {
            int x = col * field_width;
            int y = row * field_height;

            icon_style.normal.background = badgeStore.icon(i);
            GUI.Box(new Rect(x, y, 50, 50), "", icon_style);

            if (badgeStore.path(i).Contains("incomplete"))
            {
                label_style.normal.textColor = Color.gray;
            }
            else
            {
                label_style.normal.textColor = Color.black;
            }

            // make the name a button
            if ((badgeStore.Get(i)).buttonUnlockable && !unlockPopup)
            {
                if (GUI.Button(new Rect(x + 55, y, Screen.width * .40f - 50, 50), badgeStore.label(i), label_style))
                {
                    unlockPopup = true;
                    unlockName  = badgeStore.name(i);
                    Debug.Log(unlockName + " clicked");
                }
            }
            else
            {
                GUI.Label(new Rect(x + 55, y, Screen.width * .40f - 50, 50), badgeStore.label(i), label_style);
            }

            height_so_far += field_height;
            row++;

            if (height_so_far > table_height)
            {
                row = 0;
                col++;

                height_so_far = 0;
            }
        }
    }