Пример #1
0
        public void Refresh()
        {
            if (Configuration == null || !Configuration.IsValid())
            {
                return;
            }

            if (Instance != null)
            {
                return;
            }

            Enabled = true;

            CaptureUnityMessages();
            _reportLimitWatcher = new ReportLimitWatcher(Convert.ToUInt32(Configuration.ReportPerMin));


            BacktraceApi = new BacktraceApi(
                credentials: new BacktraceCredentials(Configuration.GetValidServerUrl()),

#if UNITY_2018_4_OR_NEWER
                ignoreSslValidation: Configuration.IgnoreSslValidation
#else
                ignoreSslValidation: false
#endif
                );
            BacktraceApi.EnablePerformanceStatistics = Configuration.PerformanceStatistics;

            if (!Configuration.DestroyOnLoad)
            {
                DontDestroyOnLoad(gameObject);
                _instance = this;
            }
            if (Configuration.Enabled)
            {
                Database = GetComponent <BacktraceDatabase>();
                if (Database != null)
                {
                    Database.Reload();
                    Database.SetApi(BacktraceApi);
                    Database.SetReportWatcher(_reportLimitWatcher);
                }
            }

            _nativeClient = NativeClientFactory.GetNativeClient(Configuration, name);
            if (_nativeClient != null)
            {
                foreach (var attribute in _clientAttributes)
                {
                    _nativeClient.SetAttribute(attribute.Key, attribute.Value);
                }
            }
            if (Configuration.SendUnhandledGameCrashesOnGameStartup && isActiveAndEnabled)
            {
                var nativeCrashUplaoder = new NativeCrashUploader();
                nativeCrashUplaoder.SetBacktraceApi(BacktraceApi);
                StartCoroutine(nativeCrashUplaoder.SendUnhandledGameCrashesOnGameStartup(_previousSessionAttachments));
            }
        }
Пример #2
0
        private void Awake()
        {
            Configuration = GetComponent <BacktraceClient>().Configuration;
            if (Configuration == null || !Configuration.IsValid())
            {
                Debug.LogWarning("Configuration doesn't exists or provided serverurl/token are invalid");
                _enable = false;
                return;
            }

            DatabaseSettings = new BacktraceDatabaseSettings(Configuration);
            if (DatabaseSettings == null)
            {
                _enable = false;
                return;
            }
            if (Configuration.CreateDatabase)
            {
                Directory.CreateDirectory(Configuration.DatabasePath);
            }
            _enable = Configuration.Enabled && BacktraceConfiguration.ValidateDatabasePath(Configuration.DatabasePath);

            if (!_enable)
            {
                return;
            }

            _lastConnection = Time.time;

            BacktraceDatabaseContext     = new BacktraceDatabaseContext(DatabasePath, DatabaseSettings.RetryLimit, DatabaseSettings.RetryOrder);
            BacktraceDatabaseFileContext = new BacktraceDatabaseFileContext(DatabasePath, DatabaseSettings.MaxDatabaseSize, DatabaseSettings.MaxRecordCount);
            BacktraceApi = new BacktraceApi(Configuration.ToCredentials(), Convert.ToUInt32(Configuration.ReportPerMin));
        }
Пример #3
0
        /// <summary>
        /// Reload Backtrace database configuration. Reloading configuration is required, when you change
        /// BacktraceDatabase configuration options.
        /// </summary>
        public void Reload()
        {
            // validate configuration
            if (Configuration == null)
            {
                Configuration = GetComponent <BacktraceClient>().Configuration;
            }
            if (Configuration == null || !Configuration.IsValid())
            {
                Debug.LogWarning("Configuration doesn't exists or provided serverurl/token are invalid");
                Enable = false;
                return;
            }


            //setup database object
            DatabaseSettings = new BacktraceDatabaseSettings(Configuration);

            Enable = Configuration.Enabled && BacktraceConfiguration.ValidateDatabasePath(Configuration.DatabasePath);
            if (!Enable)
            {
                Debug.LogWarning("Cannot initialize database - invalid database configuration. Database is disabled");
                return;
            }
            CreateDatabaseDirectory();
            SetupMultisceneSupport();
            _lastConnection = Time.time;

            //Setup database context
            BacktraceDatabaseContext     = new BacktraceDatabaseContext(DatabasePath, DatabaseSettings.RetryLimit, DatabaseSettings.RetryOrder, DatabaseSettings.DeduplicationStrategy);
            BacktraceDatabaseFileContext = new BacktraceDatabaseFileContext(DatabasePath, DatabaseSettings.MaxDatabaseSize, DatabaseSettings.MaxRecordCount);
            BacktraceApi        = new BacktraceApi(Configuration.ToCredentials());
            _reportLimitWatcher = new ReportLimitWatcher(Convert.ToUInt32(Configuration.ReportPerMin));
        }
Пример #4
0
        public void Refresh()
        {
            if (Configuration == null || !Configuration.IsValid())
            {
                return;
            }

            Enabled = true;
            Annotations.GameObjectDepth = Configuration.GameObjectDepth;
            HandleUnhandledExceptions();
            _reportLimitWatcher = new ReportLimitWatcher(Convert.ToUInt32(Configuration.ReportPerMin));


#if UNITY_2018_4_OR_NEWER
            BacktraceApi = new BacktraceApi(
                credentials: new BacktraceCredentials(Configuration.GetValidServerUrl()),
                ignoreSslValidation: Configuration.IgnoreSslValidation);
#else
            BacktraceApi = new BacktraceApi(new BacktraceCredentials(Configuration.GetValidServerUrl()));
#endif

            if (Configuration.DestroyOnLoad == false)
            {
                DontDestroyOnLoad(gameObject);
                _instance = this;
            }
            Database = GetComponent <BacktraceDatabase>();
            if (Database == null)
            {
                return;
            }
            Database.Reload();
            Database.SetApi(BacktraceApi);
            Database.SetReportWatcher(_reportLimitWatcher);
        }
        private void Awake()
        {
            Database = GetComponent <BacktraceDatabase>();
            if (Configuration == null || !Configuration.IsValid())
            {
                Debug.LogWarning("Configuration doesn't exists or provided serverurl/token are invalid");
                return;
            }
            if (Configuration.HandleUnhandledExceptions)
            {
                HandleUnhandledExceptions();
            }
            BacktraceApi = new BacktraceApi(
                credentials: new BacktraceCredentials(Configuration.ServerUrl, Configuration.Token),
                reportPerMin: Convert.ToUInt32(Configuration.ReportPerMin));

            Database?.SetApi(BacktraceApi);
        }
        /// <summary>
        /// Reload Backtrace database configuration. Reloading configuration is required, when you change
        /// BacktraceDatabase configuration options.
        /// </summary>
        public void Reload()
        {
            // validate configuration
            if (Configuration == null)
            {
                Configuration = GetComponent <BacktraceClient>().Configuration;
            }
            if (Instance != null)
            {
                return;
            }
            if (Configuration == null || !Configuration.IsValid())
            {
                Enable = false;
                return;
            }

#if UNITY_SWITCH
            Enable = false;
#else
            Enable = Configuration.Enabled && InitializeDatabasePaths();
#endif
            if (!Enable)
            {
                if (Configuration.Enabled)
                {
                    Debug.LogWarning("Cannot initialize database - invalid path to database. Database is disabled");
                }
                return;
            }


            //setup database object
            DatabaseSettings = new BacktraceDatabaseSettings(DatabasePath, Configuration);
            SetupMultisceneSupport();
            _lastConnection = Time.time;
            LastFrameTime   = Time.time;
            //Setup database context
            BacktraceDatabaseContext     = new BacktraceDatabaseContext(DatabaseSettings);
            BacktraceDatabaseFileContext = new BacktraceDatabaseFileContext(DatabaseSettings.DatabasePath, DatabaseSettings.MaxDatabaseSize, DatabaseSettings.MaxRecordCount);
            BacktraceApi        = new BacktraceApi(Configuration.ToCredentials());
            _reportLimitWatcher = new ReportLimitWatcher(Convert.ToUInt32(Configuration.ReportPerMin));
        }
Пример #7
0
        public void Refresh()
        {
            if (Configuration == null || !Configuration.IsValid())
            {
                return;
            }

            if (Instance != null)
            {
                return;
            }

            Enabled  = true;
            _current = Thread.CurrentThread;
            CaptureUnityMessages();
            _reportLimitWatcher      = new ReportLimitWatcher(Convert.ToUInt32(Configuration.ReportPerMin));
            _clientReportAttachments = Configuration.GetAttachmentPaths();

            BacktraceApi = new BacktraceApi(
                credentials: new BacktraceCredentials(Configuration.GetValidServerUrl()),

#if UNITY_2018_4_OR_NEWER
                ignoreSslValidation: Configuration.IgnoreSslValidation
#else
                ignoreSslValidation: false
#endif
                );
            BacktraceApi.EnablePerformanceStatistics = Configuration.PerformanceStatistics;

            if (!Configuration.DestroyOnLoad)
            {
                DontDestroyOnLoad(gameObject);
                _instance = this;
            }
            var nativeAttachments = _clientReportAttachments.ToList()
                                    .Where(n => !string.IsNullOrEmpty(n))
                                    .OrderBy(System.IO.Path.GetFileName, StringComparer.InvariantCultureIgnoreCase).ToList();

            if (Configuration.Enabled)
            {
                Database = GetComponent <BacktraceDatabase>();
                if (Database != null)
                {
                    Database.Reload();
                    Database.SetApi(BacktraceApi);
                    Database.SetReportWatcher(_reportLimitWatcher);
                    if (Database.Breadcrumbs != null)
                    {
                        nativeAttachments.Add(Database.Breadcrumbs.GetBreadcrumbLogPath());
                    }
                    _nativeClient = NativeClientFactory.CreateNativeClient(Configuration, name, AttributeProvider.GenerateAttributes(false), nativeAttachments);
                    Database.EnableBreadcrumbsSupport();
                }
            }

            AttributeProvider.AddDynamicAttributeProvider(_nativeClient);

            if (Configuration.SendUnhandledGameCrashesOnGameStartup && isActiveAndEnabled)
            {
                var nativeCrashUplaoder = new NativeCrashUploader();
                nativeCrashUplaoder.SetBacktraceApi(BacktraceApi);
                StartCoroutine(nativeCrashUplaoder.SendUnhandledGameCrashesOnGameStartup());
            }
#if !UNITY_WEBGL
            EnableMetrics(false);
#endif
        }