Пример #1
0
    // Use this for initialization
    void Start()
    {
        baseRoomTrigger = this.GetComponentInChildren <BaseRoomTrigger>();
        baseRoomTrigger.AddEventListener(this.gameObject);

        backdoorTrigger = this.GetComponentInChildren <BackdoorTrigger>();
        if (backdoorTrigger)
        {
            backdoorTrigger.AddEventListener(this.gameObject);
        }

        player = SceneUtils.FindObjectOf <PlayerControl>();
    }
Пример #2
0
    public void OnPlayerExittedDoor(BackdoorTrigger backdoorTrigger)
    {
        player.OnExitRoom(this.roomType);

        DoExtraOnExit();
    }