private void FixedUpdate() { rb.AddForce(0, 0, -forwardForce * Time.deltaTime, ForceMode.VelocityChange); if (transform.position.z < -49.5f) { //ObjectPool.Instance.ReturnToPool(this); BackToPool?.Invoke(this); //objectPool.ReturnToPool(this); } }
public void SetReuse(BackToPool _backToPool) { this.m_backToPool = _backToPool; }