// Use this for initialization void Start() { current = this; // GetComponent<Renderer>().material.shader = Shader.Find("Unlit/Texture"); if (PlayerPrefs.GetInt("WorldShown", 1) == 1) { GetComponent <Renderer>().material.mainTexture = textures[0]; } if (PlayerPrefs.GetInt("WorldShown", 1) == 2) { GetComponent <Renderer>().material.mainTexture = textures[1]; } if (PlayerPrefs.GetInt("WorldShown", 1) == 3) { GetComponent <Renderer>().material.mainTexture = textures[2]; } if (PlayerPrefs.GetInt("WorldShown", 1) == 4) { GetComponent <Renderer>().material.mainTexture = textures[3]; } }
// Use this for initialization void Start() { current = this; }