private void Awake() { playUI = GameObject.Find("Canvas").transform.Find("PlayUI").gameObject; pauseUI = GameObject.Find("Canvas").transform.Find("PauseUI").gameObject; enemy = GameObject.Find("EnemyManager").GetComponent <EnemyManager>(); player = GameObject.Find("PlayerManager").GetComponent <PlayerManager>(); item = GameObject.Find("ItemManager").GetComponent <ItemManager>(); backGroundScroll = GameObject.Find("BackGround").GetComponent <BackGroundScroll>(); controller = GetComponent <InputController>(); GameState = RequestGameState = GameStatus.Wait; }