public void GameOver_prop()
 {
     BackGroundPic.SetActive(true);
     JoyStickPanel_Left.SetActive(false);
     DragButton.SetActive(false);
     GameOver_Menu.SetActive(true);
     Destroy(Main_Camera.GetComponent <CameraFollow>());
 }
    IEnumerator MissionShow()
    {
        Main_Camera.SetActive(false);
        UI_Camera.AddComponent <AudioListener>();
        UIAudioSrc.Play();
        yield return(new WaitForSeconds(UIAudioSrc.clip.length));

        Debug.LogWarning("10012_C02_wav.aax播放完毕,进入关卡");
        BackGroundPic.SetActive(false);
        ULabel.SetActive(false);
        Main_Camera.SetActive(true);
        Spotlight.SetActive(false);
        Scene_BGM.Play();
        JoyStickPanel_Left.SetActive(true);
        DragButton.SetActive(true);
        playerManager.loadJoyStick();
    }