void Start() { Scene currentScene = SceneManager.GetActiveScene(); string sceneName = currentScene.name; StartCoroutine(LoadDropdown()); if (sceneName == "SelectGameMode") { Button Nbtn = NormalBtn.GetComponent <Button>(); Nbtn.onClick.AddListener(LoadNormalMode); Button Tbtn = TimeBtn.GetComponent <Button>(); Tbtn.onClick.AddListener(LoadTimeAttackMode); Button Ibtn = InverseBtn.GetComponent <Button>(); Ibtn.onClick.AddListener(LoadInverseMode); Button Abtn = AssignmentBtn.GetComponent <Button>(); Abtn.onClick.AddListener(LoadAssignmentMode); Button Cbtn = CommunityBtn.GetComponent <Button>(); Cbtn.onClick.AddListener(LoadCommunityMode); Button Bbtn = BackBtn.GetComponent <Button>(); Bbtn.onClick.AddListener(LoadCharSelect); } }
// Start is called before the first frame update void Start() { Scene currentScene = SceneManager.GetActiveScene(); string sceneName = currentScene.name; if (sceneName == "Assignment") { Button Abtn = AccessBtn.GetComponent <Button>(); Abtn.onClick.AddListener(LoadAccessGame); Button bBtn = BackBtn.GetComponent <Button>(); bBtn.onClick.AddListener(LoadGameMode); } }