// Use this for initialization void Start() { if (bm == null) { bm = Babies.babyConvoDict [convo]; } playersTurn = !bm.playerFirst; if (bm.playerFirst) { makePlayer(); } else { makeNPC(); } current.GetComponentInChildren <Name> ().GetComponent <Text> ().text = bm.lines [c]; }
public void eatBaby(BabyConversation b) { bm = b; }