public void CollectBaby(Baby baby)
 {
     if (!GetComponent <ParticleSystem>().isPlaying)
     {
         GetComponent <ParticleSystem>().Play();
     }
     baby.InWieg();
     baby.transform.position = collectPoint.position;
     GameManager.instance.amountOfBabiesCollected++;
     GameManager.instance.AliveBabies.Remove(baby);
     GameManager.instance.UpdateBabyCount();
 }