// Use this for initialization void Start() { FingerGestures.OnFingerTap += FingerGestures_OnFingerTap; FingerGestures.OnFingerDragBegin += FingerGestures_OnFingerDragBegin; FingerGestures.OnFingerDragMove += FingerGestures_OnFingerDragMove; FingerGestures.OnFingerDragEnd += FingerGestures_OnFingerDragEnd; Vector3 curPos = flowersLayer.transform.position; curPos.x = -640; flowersLayer.transform.position = curPos; backgroundLayer = background.GetComponent <BWBackgroundLayer>(); foregroundLayer = foreground.GetComponent <BWForegroundLayer>(); dataManager = new BWDataManager(AGGameIndex.k_Beeworld_NumberSequence, 0, progression.text); AudioClip introClip = introAudioClips[Random.Range(0, introAudioClips.Length)]; currentClips = new List <AudioClip>(); currentClips.Add(introClip); voiceOverSource = AddAudio(null, false, false, 1.0f); soundEffects = AddAudio(null, false, false, 1.0f); // introAudioSource = AddAudio(introClip, false, true, 1.0f); // introAudioSource.Play(); questionsInSession = -1; nextQuestion(); }
// Use this for initialization void Start() { FingerGestures.OnFingerTap += FingerGestures_OnFingerTap; FingerGestures.OnFingerDragBegin += FingerGestures_OnFingerDragBegin; FingerGestures.OnFingerDragMove += FingerGestures_OnFingerDragMove; FingerGestures.OnFingerDragEnd += FingerGestures_OnFingerDragEnd; Vector3 curPos = flowersLayer.transform.position; curPos.x = -640; flowersLayer.transform.position = curPos; backgroundLayer = background.GetComponent <BWDiagonalBackgroundLayer>(); foregroundLayer = foreground.GetComponent <BWDiagonalForegroundLayer>(); if (PlayerPrefs.GetInt("beeTutorialPlayed") > 0) { currentCategoryIndex = UnityEngine.Random.Range(0, 2); } else { currentCategoryIndex = 0; } dataManager = new BWDataManager(AGGameIndex.k_Beeworld_CoutingUpDown, currentCategoryIndex, progression.text); AudioClip introClip = introAudioClips[UnityEngine.Random.Range(0, introAudioClips.Length)]; currentClips = new List <AudioClip>(); currentClips.Add(introClip); voiceOverSource = AddAudio(null, false, false, 1.0f); soundEffects = AddAudio(null, false, false, 1.0f); questionsInSession = -1; nextQuestion(); }
// Use this for initialization void Start() { FingerGestures.OnFingerTap += FingerGestures_OnFingerTap; FingerGestures.OnFingerDragBegin += FingerGestures_OnFingerDragBegin; FingerGestures.OnFingerDragMove += FingerGestures_OnFingerDragMove; FingerGestures.OnFingerDragEnd += FingerGestures_OnFingerDragEnd; Vector3 curPos = flowersLayer.transform.position; curPos.x = -640; flowersLayer.transform.position = curPos; backgroundLayer = background.GetComponent<BWBackgroundLayer>(); foregroundLayer = foreground.GetComponent<BWForegroundLayer>(); dataManager = new BWDataManager(AGGameIndex.k_Beeworld_NumberSequence, 0, progression.text); AudioClip introClip = introAudioClips[Random.Range(0,introAudioClips.Length)]; currentClips = new List<AudioClip>(); currentClips.Add(introClip); voiceOverSource = AddAudio(null, false, false, 1.0f); soundEffects = AddAudio(null, false, false, 1.0f); // introAudioSource = AddAudio(introClip, false, true, 1.0f); // introAudioSource.Play(); questionsInSession = -1; nextQuestion(); }
// Use this for initialization void Start() { FingerGestures.OnFingerTap += FingerGestures_OnFingerTap; FingerGestures.OnFingerDragBegin += FingerGestures_OnFingerDragBegin; FingerGestures.OnFingerDragMove += FingerGestures_OnFingerDragMove; FingerGestures.OnFingerDragEnd += FingerGestures_OnFingerDragEnd; Vector3 curPos = flowersLayer.transform.position; curPos.x = -640; flowersLayer.transform.position = curPos; backgroundLayer = background.GetComponent<BWDiagonalBackgroundLayer>(); foregroundLayer = foreground.GetComponent<BWDiagonalForegroundLayer>(); if(PlayerPrefs.GetInt("beeTutorialPlayed") > 0) { currentCategoryIndex = UnityEngine.Random.Range(0,2); } else { currentCategoryIndex = 0; } dataManager = new BWDataManager(AGGameIndex.k_Beeworld_CoutingUpDown, currentCategoryIndex, progression.text); AudioClip introClip = introAudioClips[UnityEngine.Random.Range(0,introAudioClips.Length)]; currentClips = new List<AudioClip>(); currentClips.Add(introClip); voiceOverSource = AddAudio(null, false, false, 1.0f); soundEffects = AddAudio(null, false, false, 1.0f); questionsInSession = -1; nextQuestion(); }