public DecalInfo(BULLETTYPE type, GameObject obj) { bulletType = type; decal = obj; isActive = false; lifeTime = 0; }
public BulletInfo(BULLETTYPE type, GameObject obj, int hits, bool state, int timer) { bulletType = type; bullet = obj; numberOfHits = hits; isActive = state; dir = bullet.transform.forward; lifeTime = timer; }
public BulletInfo(BULLETTYPE type, GameObject obj) { bulletType = type; bullet = obj; numberOfHits = 0; isActive = false; dir = bullet.transform.right; lifeTime = 0; }